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authorPaul Davis <paul@linuxaudiosystems.com>2013-08-09 12:15:37 -0400
committerPaul Davis <paul@linuxaudiosystems.com>2013-08-09 12:15:37 -0400
commita34d7071753867b9aba3bca2f3436ed4a980c895 (patch)
tree20e7e3658bec5eb220b7330695c74b8a9034df52 /libs/ardour/ardour/audioengine.h
parentda7451991178ad224acac55d177011e32204cac7 (diff)
split up session code that uses parts of the JACK API (timebase + session event handling) and connect it directly to the jack audiobackend
i've made the audiobackend call the session directly so that only one object (ARDOUR::Session) has a need for the JACK types and only one .cc file (session_jack.cc) needs jack.h. having ARDOUR::AudioEngine act as an intermediary would be cleaner conceptually but would end up causing two different ARDOUR objects to have jack types in their own API.
Diffstat (limited to 'libs/ardour/ardour/audioengine.h')
-rw-r--r--libs/ardour/ardour/audioengine.h8
1 files changed, 2 insertions, 6 deletions
diff --git a/libs/ardour/ardour/audioengine.h b/libs/ardour/ardour/audioengine.h
index 509d330f12..f05944797d 100644
--- a/libs/ardour/ardour/audioengine.h
+++ b/libs/ardour/ardour/audioengine.h
@@ -129,7 +129,8 @@ public:
void set_session (Session *);
void remove_session (); // not a replacement for SessionHandle::session_going_away()
-
+ Session* session() const { return _session; }
+
class NoBackendAvailable : public std::exception {
public:
virtual const char *what() const throw() { return "could not connect to engine backend"; }
@@ -148,12 +149,7 @@ public:
PBD::Signal1<int, pframes_t> Freewheel;
PBD::Signal0<void> Xrun;
-
-#ifdef HAVE_JACK_SESSION
- PBD::Signal1<void,jack_session_event_t *> JackSessionEvent;
-#endif
-
/* this signal is emitted if the sample rate changes */
PBD::Signal1<void, framecnt_t> SampleRateChanged;