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authorTim Mayberry <mojofunk@gmail.com>2013-08-14 20:30:09 +1000
committerTim Mayberry <mojofunk@gmail.com>2013-10-04 18:51:47 +1000
commitdf363a4fb3057253c1530941176cac49a7ffd409 (patch)
tree76a2423b920a8c476b5df1da44b964afcb4dc0c2 /libs/ardour/ardour/audioengine.h
parent82f0f3a9a76097402afae8be1c9a65d526ad8cf2 (diff)
Add AudioBackendThread class to support different thread type on windows
Diffstat (limited to 'libs/ardour/ardour/audioengine.h')
-rw-r--r--libs/ardour/ardour/audioengine.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/libs/ardour/ardour/audioengine.h b/libs/ardour/ardour/audioengine.h
index 201d960479..82364ca191 100644
--- a/libs/ardour/ardour/audioengine.h
+++ b/libs/ardour/ardour/audioengine.h
@@ -58,6 +58,7 @@ class Session;
class ProcessThread;
class AudioBackend;
class AudioBackendInfo;
+class AudioBackendThread;
class AudioEngine : public SessionHandlePtr, public PortManager
{
@@ -100,8 +101,12 @@ public:
pframes_t sample_time_at_cycle_start ();
pframes_t samples_since_cycle_start ();
bool get_sync_offset (pframes_t& offset) const;
- int create_process_thread (boost::function<void()> func, AudioBackendNativeThread*, size_t stacksize);
- int wait_for_process_thread_exit (AudioBackendNativeThread);
+
+ int create_process_thread (boost::function<void()> func, AudioBackendThread*, size_t stacksize);
+ int join_process_thread (AudioBackendThread*);
+
+ bool in_process_thread ();
+
bool is_realtime() const;
bool connected() const;