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authorRobin Gareus <robin@gareus.org>2016-12-07 14:50:17 +0100
committerRobin Gareus <robin@gareus.org>2016-12-07 14:50:17 +0100
commitd7660957325bdebbb75f21c0d19b9f0aad6e7f37 (patch)
tree8cd9d618281dc9237d2a2e97ecba1db20b9fadcd /gtk2_ardour/engine_dialog.h
parent581c7b6b10ac002b39ca1e24b33f3ed65f5c8001 (diff)
Further tweaks to EngineDialog z-axis stacking
When there's no main window (initial setup, no transient parent), preset a normal window listed in the task-bar. The duality the Engine Dialog being used as Ardour-WM managed non-modal Window (Menu > A/M Setup) and modal Dialog (AudioEngineSetupRequired) complicates this a bit.
Diffstat (limited to 'gtk2_ardour/engine_dialog.h')
-rw-r--r--gtk2_ardour/engine_dialog.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/gtk2_ardour/engine_dialog.h b/gtk2_ardour/engine_dialog.h
index af13c3f78c..142e1fea18 100644
--- a/gtk2_ardour/engine_dialog.h
+++ b/gtk2_ardour/engine_dialog.h
@@ -304,6 +304,7 @@ class EngineControl : public ArdourDialog, public PBD::ScopedConnectionList {
sigc::connection output_channels_connection;
void on_show ();
+ void on_map ();
void control_app_button_clicked ();
void start_stop_button_clicked ();
void update_devices_button_clicked ();