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authorRobin Gareus <robin@gareus.org>2015-01-17 21:02:00 +0100
committerRobin Gareus <robin@gareus.org>2015-01-17 21:03:56 +0100
commitd2cbb28f79860889c0e0e7800b2d37a1fe12ccfb (patch)
tree4a8f57dec60df13fcd9e0d2a8d903a7fcba01444 /gtk2_ardour/engine_dialog.h
parentf77c923bee113ab64f1a2d30976ee83dc183c77c (diff)
Engine Dialog: fix various signal connections
connect/disconnect button was connected multiple times Also the button allowed to start a backend with invalid settings (after changing backend). Q: does “Connect to” make sense? It’s redundant with “Apply”.
Diffstat (limited to 'gtk2_ardour/engine_dialog.h')
-rw-r--r--gtk2_ardour/engine_dialog.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/gtk2_ardour/engine_dialog.h b/gtk2_ardour/engine_dialog.h
index 4ace11efff..5cef6be9ac 100644
--- a/gtk2_ardour/engine_dialog.h
+++ b/gtk2_ardour/engine_dialog.h
@@ -246,7 +246,7 @@ class EngineControl : public ArdourDialog, public PBD::ScopedConnectionList {
void engine_running ();
void engine_stopped ();
PBD::ScopedConnection running_connection;
- PBD::ScopedConnection stopped_connection;
+ PBD::ScopedConnectionList stopped_connection;
void connect_disconnect_click ();
void calibrate_audio_latency ();