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authorPaul Davis <paul@linuxaudiosystems.com>2017-03-01 22:29:54 +0100
committerPaul Davis <paul@linuxaudiosystems.com>2017-03-01 22:30:20 +0100
commit05b010266898b9f1585bb6924cb00f11e87169c2 (patch)
tree05bdbd0eaa803f427d9ac1d9881127ccbaefcecc /gtk2_ardour/engine_dialog.cc
parentac9bc1976234f6cf8b732e237192834ad43c8e81 (diff)
ArdourButton: if _act_on_release is true, only trigger actions/signal clicks on key release, and vice versa
This should really be split in separate semantics for key and button events. Fixes a subtle but nasty bug in the EngineDialog where the change of the default focus widget from a Gtk::Button (acts on press) to an ArdourButton (acts on release) caused events occuring after a dialog has grabbed focus to trigger button clicks
Diffstat (limited to 'gtk2_ardour/engine_dialog.cc')
-rw-r--r--gtk2_ardour/engine_dialog.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/gtk2_ardour/engine_dialog.cc b/gtk2_ardour/engine_dialog.cc
index 4dc806763f..57a30abc99 100644
--- a/gtk2_ardour/engine_dialog.cc
+++ b/gtk2_ardour/engine_dialog.cc
@@ -280,6 +280,7 @@ EngineControl::EngineControl ()
start_stop_button.set_name ("generic button");
start_stop_button.set_can_focus(true);
start_stop_button.set_can_default(true);
+ start_stop_button.set_act_on_release (false);
update_devices_button.signal_clicked.connect (mem_fun (*this, &EngineControl::update_devices_button_clicked));
update_devices_button.set_sensitive (false);