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authorPaul Davis <paul@linuxaudiosystems.com>2013-04-04 00:32:52 -0400
committerPaul Davis <paul@linuxaudiosystems.com>2013-04-04 00:32:52 -0400
commitaaea166135ace01709f7e0be64f40be80f4107ec (patch)
tree0e794ef7a723e4aaf909b841a6816e405b4ceca1 /gtk2_ardour/editor_routes.cc
parent1d8bac08c0c00d44e22c581768a275e1b21a99a7 (diff)
initial commit of hand merging, plus getting "ancient" waf script to work correctly
Diffstat (limited to 'gtk2_ardour/editor_routes.cc')
-rw-r--r--gtk2_ardour/editor_routes.cc12
1 files changed, 6 insertions, 6 deletions
diff --git a/gtk2_ardour/editor_routes.cc b/gtk2_ardour/editor_routes.cc
index d0918a026a..6a60623cb1 100644
--- a/gtk2_ardour/editor_routes.cc
+++ b/gtk2_ardour/editor_routes.cc
@@ -534,15 +534,15 @@ EditorRoutes::redisplay ()
_editor->reset_controls_layout_height (position);
_editor->reset_controls_layout_width ();
- _editor->full_canvas_height = position + _editor->canvas_timebars_vsize;
- _editor->vertical_adjustment.set_upper (_editor->full_canvas_height);
+ _editor->_full_canvas_height = position;
+ _editor->vertical_adjustment.set_upper (_editor->_full_canvas_height);
- if ((_editor->vertical_adjustment.get_value() + _editor->_canvas_height) > _editor->vertical_adjustment.get_upper()) {
+ if ((_editor->vertical_adjustment.get_value() + _editor->_visible_canvas_height) > _editor->vertical_adjustment.get_upper()) {
/*
We're increasing the size of the canvas while the bottom is visible.
We scroll down to keep in step with the controls layout.
*/
- _editor->vertical_adjustment.set_value (_editor->full_canvas_height - _editor->_canvas_height);
+ _editor->vertical_adjustment.set_value (_editor->_full_canvas_height - _editor->_visible_canvas_height);
}
}
@@ -1305,8 +1305,8 @@ EditorRoutes::button_press (GdkEventButton* ev)
int y_pos = tv->y_position();
//Clamp the y pos so that we do not extend beyond the canvas full height.
- if (_editor->full_canvas_height - y_pos < _editor->_canvas_height){
- y_pos = _editor->full_canvas_height - _editor->_canvas_height;
+ if (_editor->full_canvas_height - y_pos < _editor->_visible_canvas_height){
+ y_pos = _editor->full_canvas_height - _editor->_visible_canvas_height;
}
//Only scroll to if the track is visible