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author | Paul Davis <paul@linuxaudiosystems.com> | 2013-12-23 15:35:49 -0500 |
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committer | Paul Davis <paul@linuxaudiosystems.com> | 2013-12-23 15:35:49 -0500 |
commit | 84f55440a3c6317dd2ab5d7e3d638016609e4d03 (patch) | |
tree | 2329f57523432a698f99927a2f070555fd31fe20 /gtk2_ardour/audio_region_view.h | |
parent | e1bca03857070ba390bba729933c2d72ad5169fd (diff) | |
parent | dc7878760da040ad74b077318d2e9868d427199a (diff) |
fix redrawing of canvas with an optimized build
Best guess right now is that optimization does something bad when ceil() is called twice on a very large dbl-precision number,
which results in a zero (empty) redraw area. Without the removal of the redundant ceil & floor functions, no expose events
would be delivered to the canvas in an optimized build during drags (and maybe more).
Diffstat (limited to 'gtk2_ardour/audio_region_view.h')
0 files changed, 0 insertions, 0 deletions