summaryrefslogtreecommitdiff
path: root/gtk2_ardour/audio_region_view.h
diff options
context:
space:
mode:
authorPaul Davis <paul@linuxaudiosystems.com>2013-12-23 15:35:49 -0500
committerPaul Davis <paul@linuxaudiosystems.com>2013-12-23 15:35:49 -0500
commit84f55440a3c6317dd2ab5d7e3d638016609e4d03 (patch)
tree2329f57523432a698f99927a2f070555fd31fe20 /gtk2_ardour/audio_region_view.h
parente1bca03857070ba390bba729933c2d72ad5169fd (diff)
parentdc7878760da040ad74b077318d2e9868d427199a (diff)
fix redrawing of canvas with an optimized build
Best guess right now is that optimization does something bad when ceil() is called twice on a very large dbl-precision number, which results in a zero (empty) redraw area. Without the removal of the redundant ceil & floor functions, no expose events would be delivered to the canvas in an optimized build during drags (and maybe more).
Diffstat (limited to 'gtk2_ardour/audio_region_view.h')
0 files changed, 0 insertions, 0 deletions