summaryrefslogtreecommitdiff
path: root/gtk2_ardour/ardour_dropdown.cc
diff options
context:
space:
mode:
authorJulien "_FrnchFrgg_" RIVAUD <frnchfrgg@free.fr>2016-08-08 15:35:19 +0200
committerJulien "_FrnchFrgg_" RIVAUD <frnchfrgg@free.fr>2016-08-08 16:44:40 +0200
commita51cd8689f752775c65d3854a1998ca86646485b (patch)
treee6ca5a84728e1582cdbe2bf010e6d1f429eeb209 /gtk2_ardour/ardour_dropdown.cc
parent448902f870a1673829c27afa3330c3faa73d610f (diff)
Move anchored menu placement strategy to Gtkmm2ext utils
So that it can be used by others.
Diffstat (limited to 'gtk2_ardour/ardour_dropdown.cc')
-rw-r--r--gtk2_ardour/ardour_dropdown.cc99
1 files changed, 1 insertions, 98 deletions
diff --git a/gtk2_ardour/ardour_dropdown.cc b/gtk2_ardour/ardour_dropdown.cc
index dd1b77c6db..741db8c2ce 100644
--- a/gtk2_ardour/ardour_dropdown.cc
+++ b/gtk2_ardour/ardour_dropdown.cc
@@ -69,104 +69,7 @@ ArdourDropdown::menu_size_request(Requisition *req) {
void
ArdourDropdown::position_menu(int& x, int& y, bool& push_in) {
- using namespace Menu_Helpers;
-
- /* TODO: lacks support for rotated dropdown buttons */
-
- if (!has_screen () || !get_has_window ()) {
- return;
- }
-
- Rectangle monitor;
- {
- const int monitor_num = get_screen ()->get_monitor_at_window (get_window ());
- get_screen ()->get_monitor_geometry ((monitor_num < 0) ? 0 : monitor_num,
- monitor);
- }
-
- const Requisition menu_req = _menu.size_request();
- const Rectangle allocation = get_allocation();
-
- /* The x and y position are handled separately.
- *
- * For the x position if the direction is LTR (or RTL), then we try in order:
- * a) align the left (right) of the menu with the left (right) of the button
- * if there's enough room until the right (left) border of the screen;
- * b) align the right (left) of the menu with the right (left) of the button
- * if there's enough room until the left (right) border of the screen;
- * c) align the right (left) border of the menu with the right (left) border
- * of the screen if there's enough space;
- * d) align the left (right) border of the menu with the left (right) border
- * of the screen, with the rightmost (leftmost) part of the menu that
- * overflows the screen.
- * XXX We always align left regardless of the direction because if x is
- * left of the current monitor, the menu popup code after us notices it
- * and enforces that the menu stays in the monitor that's at the left...*/
-
- get_window ()->get_origin (x, y);
-
- if (get_direction() == TEXT_DIR_RTL) {
- if (monitor.get_x() <= x + allocation.get_width() - menu_req.width) {
- /* a) align menu right and button right */
- x += allocation.get_width() - menu_req.width;
- } else if (x + menu_req.width <= monitor.get_x() + monitor.get_width()) {
- /* b) align menu left and button left: nothing to do*/
- } else if (menu_req.width > monitor.get_width()) {
- /* c) align menu left and screen left, guaranteed to fit */
- x = monitor.get_x();
- } else {
- /* d) XXX align left or the menu might change monitors */
- x = monitor.get_x();
- }
- } else { /* LTR */
- if (x + menu_req.width <= monitor.get_x() + monitor.get_width()) {
- /* a) align menu left and button left: nothing to do*/
- } else if (monitor.get_x() <= x + allocation.get_width() - menu_req.width) {
- /* b) align menu right and button right */
- x += allocation.get_width() - menu_req.width;
- } else if (menu_req.width > monitor.get_width()) {
- /* c) align menu right and screen right, guaranteed to fit */
- x = monitor.get_x() + monitor.get_width() - menu_req.width;
- } else {
- /* d) align left */
- x = monitor.get_x();
- }
- }
-
- /* For the y position, try in order:
- * a) if there is a menu item with the same text as the button, align it
- * with the button, unless that makes the menu overflow the monitor.
- * b) align the top of the menu with the bottom of the button if there is
- * enough room below the button;
- * c) align the bottom of the menu with the top of the button if there is
- * enough room above the button;
- * d) align the bottom of the menu with the bottom of the monitor if there
- * is enough room, but avoid moving the menu to another monitor */
-
- const MenuList& items = _menu.items ();
- const std::string button_text = get_text();
- int offset = 0;
-
- MenuList::const_iterator i = items.begin();
- for ( ; i != items.end(); ++i) {
- if (button_text == ((std::string) i->get_label())) {
- break;
- }
- offset += i->size_request().height;
- }
- if (i != items.end() &&
- y - offset >= monitor.get_y() &&
- y - offset + menu_req.height <= monitor.get_y() + monitor.get_height()) {
- y -= offset;
- } else if (y + allocation.get_height() + menu_req.height <= monitor.get_y() + monitor.get_height()) {
- y += allocation.get_height(); /* a) */
- } else if ((y - menu_req.height) >= monitor.get_y()) {
- y -= menu_req.height; /* b) */
- } else {
- y = monitor.get_y() + max(0, monitor.get_height() - menu_req.height);
- }
-
- push_in = false;
+ Gtkmm2ext::position_menu_anchored (&_menu, this, get_text(), x, y, push_in);
}
bool