#!/bin/sh
# script for pulling together a MacOSX app bundle.
GTKQUARTZ_ROOT=/opt/gtk
SAE=
WITH_JACK=1
while [ $# -gt 0 ] ; do
echo "arg = $1"
case $1 in
--sae) SAE=1 ; shift ;;
--nojack) WITH_JACK= ; shift ;;
esac
done
version=`grep -m 1 '^ardour_version' ../../SConstruct | cut -d' ' -f 3 | sed "s/'//g"`
echo "Version is $version"
# setup directory structure
APPROOT=Ardour2.app/Contents
Frameworks=$APPROOT/Frameworks
Resources=$APPROOT/Resources
Shared=$Resources/share
Etc=$Resources/etc
echo "Removing old Ardour2.app tree ..."
rm -rf Ardour2.app
echo "Building new app directory structure ..."
# only bother to make the longest paths
mkdir -p $APPROOT/MacOS
mkdir -p $APPROOT/Resources
mkdir -p $Frameworks/modules
mkdir -p $Shared/templates
mkdir -p $Etc
# maybe set variables
env=""
if test x$SAE != x ; then
env="$envARDOUR_SAEtrue"
fi
if test x$WITH_JACK != x ; then
env="$envARDOUR_WITH_JACKtrue"
fi
if test "x$env" != x ; then
env="LSEnvironment$env"
fi
# edit plist
sed -e "s?@ENV@?$env?g" -e "s?@VERSION@?$version?g" < Info.plist.in > Info.plist
# copy static files
cp Info.plist $APPROOT
cp -R Resources $APPROOT
# copy executable
echo "Copying Ardour executable ..."
cp ../../gtk2_ardour/ardour-$version $APPROOT/MacOS/Ardour2
strip $APPROOT/MacOS/Ardour2
# copy everything related to gtk-quartz
echo "Copying GTK-Quartz tree ..."
cp -R $GTKQUARTZ_ROOT/lib/*.dylib $Frameworks/
cp -R $GTKQUARTZ_ROOT/etc/* $Etc
echo "Copying all Pango modules ..."
cp -R $GTKQUARTZ_ROOT/lib/pango/1.6.0/modules/*.so $Frameworks/modules
echo "Copying all GDK Pixbuf loaders ..."
cp -R $GTKQUARTZ_ROOT/lib/gtk-2.0/2.10.0/loaders/*.so $Frameworks/modules
# charset alias file
cp -R $GTKQUARTZ_ROOT/lib/charset.alias $Resources
# generate new Pango module file
cat > pangorc < $Resources/pango.modules
rm pangorc
# generate a new GDK pixbufs loaders file
sed "s?$GTKQUARTZ_ROOT/lib/gtk-2.0/2.10.0/loaders/?@executable_path/../Frameworks/modules/?" < $GTKQUARTZ_ROOT/etc/gtk-2.0/gdk-pixbuf.loaders > $Resources/gdk-pixbuf.loaders
echo "Copying Ardour libraries into .app ..."
cp ../../libs/pbd/libpbd.dylib $Frameworks
cp ../../libs/midi++2/libmidi++.dylib $Frameworks
cp ../../libs/sigc++2/libsigc++2.dylib $Frameworks
cp ../../libs/soundtouch/libsoundtouch.dylib $Frameworks
cp ../../libs/libsndfile/libsndfile-ardour.dylib $Frameworks
cp ../../libs/libgnomecanvasmm/libgnomecanvasmm.dylib $Frameworks
cp ../../libs/gtkmm2ext/libgtkmm2ext.dylib $Frameworks
cp ../../libs/glibmm2/libglibmm2.dylib $Frameworks
cp ../../libs/gtkmm2/atk/libatkmm.dylib $Frameworks
cp ../../libs/gtkmm2/gdk/libgdkmm2.dylib $Frameworks
cp ../../libs/gtkmm2/gtk/libgtkmm2.dylib $Frameworks
cp ../../libs/gtkmm2/pango/libpangomm.dylib $Frameworks
cp ../../libs/ardour/libardour.dylib $Frameworks
# this one is special - we will set GTK_PATH to $Frameworks/clearlooks
cp ../../libs/clearlooks/libclearlooks.dylib $Frameworks
mkdir -p $Frameworks/clearlooks/engines
(cd $Frameworks/clearlooks/engines && ln -s ../../libclearlooks.dylib libclearlooks.dylib && ln -s ../../libclearlooks.dylib libclearlooks.so)
# push in ardour-required 3rd party libraries
cp /opt/local/lib/libsamplerate.0.dylib $Frameworks
cp /opt/local/lib/liblrdf.2.dylib $Frameworks
cp /opt/local/lib/libraptor.1.dylib $Frameworks
cp /opt/local/lib/liblo.0.dylib $Frameworks
# JACK
if test x$WITH_JACK != x ; then
cp /usr/local/lib/libjack.0.dylib $Frameworks
cp /usr/local/lib/jack/jack_coreaudio.so $Frameworks
cp /usr/local/bin/jackd $APPROOT/MacOS/jackd
fi
# XXX STILL NEED TO DO SURFACES AND PANNERS
cp ../../libs/surfaces/control_protocol/libardour_cp.dylib $Frameworks
echo "Copying other stuff to Ardour2.app ..."
cp ../../gtk2_ardour/ardour.bindings $Resources
cp ../../gtk2_ardour/ardour.menus $Resources
cp ../../gtk2_ardour/ardour-sae.menus $Resources
cp ../../ardour_system.rc $Resources
cp ../../gtk2_ardour/ardour2_ui_default.conf $Resources
cp ../../gtk2_ardour/ardour2_ui_light.rc $Resources
cp ../../gtk2_ardour/ardour2_ui_dark.rc $Resources
cp -r ../../gtk2_ardour/icons $Resources
cp -r ../../gtk2_ardour/pixmaps $Resources
# share stuff
cp -R ../../gtk2_ardour/splash.png $Shared
cp ../../templates/*.template $Shared/templates/
# go through and recursively remove any .svn dirs in the bundle
for svndir in `find Ardour2.app -name .svn -type dir`; do
rm -rf $svndir
done
# now fix up the executables
echo "Fixing up executable dependency names ..."
for exe in Ardour2 jackd ; do
EXE=$APPROOT/MacOS/$exe
changes=""
for lib in `otool -L $EXE | egrep "($GTKQUARTZ_ROOT|/local/|libs/)" | awk '{print $1}'` ; do
base=`basename $lib`
changes="$changes -change $lib @executable_path/../Frameworks/$base"
done
if test "x$changes" != "x" ; then
install_name_tool $changes $EXE
fi
done
echo "Fixing up library names ..."
# now do the same for all the libraries we include
for dylib in $Frameworks/*.dylib $Frameworks/modules/*.so ; do
# skip symlinks
if test ! -L $dylib ; then
# change all the dependencies
changes=""
for lib in `otool -L $dylib | egrep "($GTKQUARTZ_ROOT|/local/|libs/)" | awk '{print $1}'` ; do
base=`basename $lib`
changes="$changes -change $lib @executable_path/../Frameworks/$base"
done
if test "x$changes" != x ; then
if install_name_tool $changes $dylib ; then
:
else
exit 1
fi
fi
# now the change what the library thinks its own name is
base=`basename $dylib`
install_name_tool -id @executable_path/../Frameworks/$base $dylib
fi
done
echo "Done."