#!/bin/sh # script for pulling together a MacOSX app bundle. GTKQUARTZ_ROOT=/opt/gtk SAE= WITH_JACK=1 while [ $# -gt 0 ] ; do echo "arg = $1" case $1 in --sae) SAE=1 ; shift ;; --nojack) WITH_JACK= ; shift ;; esac done version=`grep -m 1 '^ardour_version' ../../SConstruct | cut -d' ' -f 3 | sed "s/'//g"` echo "Version is $version" # setup directory structure APPROOT=Ardour2.app/Contents Frameworks=$APPROOT/Frameworks Resources=$APPROOT/Resources Shared=$Resources/share Etc=$Resources/etc echo "Removing old Ardour2.app tree ..." rm -rf Ardour2.app echo "Building new app directory structure ..." # only bother to make the longest paths mkdir -p $APPROOT/MacOS mkdir -p $APPROOT/Resources mkdir -p $Frameworks/modules mkdir -p $Shared/templates mkdir -p $Etc # maybe set variables env="" if test x$SAE != x ; then env="$envARDOUR_SAEtrue" fi if test x$WITH_JACK != x ; then env="$envARDOUR_WITH_JACKtrue" fi if test "x$env" != x ; then env="LSEnvironment$env" fi # edit plist sed -e "s?@ENV@?$env?g" -e "s?@VERSION@?$version?g" < Info.plist.in > Info.plist # copy static files cp Info.plist $APPROOT cp -R Resources $APPROOT # copy executable echo "Copying Ardour executable ..." cp ../../gtk2_ardour/ardour-$version $APPROOT/MacOS/Ardour2 strip $APPROOT/MacOS/Ardour2 # copy everything related to gtk-quartz echo "Copying GTK-Quartz tree ..." cp -R $GTKQUARTZ_ROOT/lib/*.dylib $Frameworks/ cp -R $GTKQUARTZ_ROOT/etc/* $Etc echo "Copying all Pango modules ..." cp -R $GTKQUARTZ_ROOT/lib/pango/1.6.0/modules/*.so $Frameworks/modules echo "Copying all GDK Pixbuf loaders ..." cp -R $GTKQUARTZ_ROOT/lib/gtk-2.0/2.10.0/loaders/*.so $Frameworks/modules # charset alias file cp -R $GTKQUARTZ_ROOT/lib/charset.alias $Resources # generate new Pango module file cat > pangorc < $Resources/pango.modules rm pangorc # generate a new GDK pixbufs loaders file sed "s?$GTKQUARTZ_ROOT/lib/gtk-2.0/2.10.0/loaders/?@executable_path/../Frameworks/modules/?" < $GTKQUARTZ_ROOT/etc/gtk-2.0/gdk-pixbuf.loaders > $Resources/gdk-pixbuf.loaders echo "Copying Ardour libraries into .app ..." cp ../../libs/pbd/libpbd.dylib $Frameworks cp ../../libs/midi++2/libmidi++.dylib $Frameworks cp ../../libs/sigc++2/libsigc++2.dylib $Frameworks cp ../../libs/soundtouch/libsoundtouch.dylib $Frameworks cp ../../libs/libsndfile/libsndfile-ardour.dylib $Frameworks cp ../../libs/libgnomecanvasmm/libgnomecanvasmm.dylib $Frameworks cp ../../libs/gtkmm2ext/libgtkmm2ext.dylib $Frameworks cp ../../libs/glibmm2/libglibmm2.dylib $Frameworks cp ../../libs/gtkmm2/atk/libatkmm.dylib $Frameworks cp ../../libs/gtkmm2/gdk/libgdkmm2.dylib $Frameworks cp ../../libs/gtkmm2/gtk/libgtkmm2.dylib $Frameworks cp ../../libs/gtkmm2/pango/libpangomm.dylib $Frameworks cp ../../libs/ardour/libardour.dylib $Frameworks # this one is special - we will set GTK_PATH to $Frameworks/clearlooks cp ../../libs/clearlooks/libclearlooks.dylib $Frameworks mkdir -p $Frameworks/clearlooks/engines (cd $Frameworks/clearlooks/engines && ln -s ../../libclearlooks.dylib libclearlooks.dylib && ln -s ../../libclearlooks.dylib libclearlooks.so) # push in ardour-required 3rd party libraries cp /opt/local/lib/libsamplerate.0.dylib $Frameworks cp /opt/local/lib/liblrdf.2.dylib $Frameworks cp /opt/local/lib/libraptor.1.dylib $Frameworks cp /opt/local/lib/liblo.0.dylib $Frameworks # JACK if test x$WITH_JACK != x ; then cp /usr/local/lib/libjack.0.dylib $Frameworks cp /usr/local/lib/jack/jack_coreaudio.so $Frameworks cp /usr/local/bin/jackd $APPROOT/MacOS/jackd fi # XXX STILL NEED TO DO SURFACES AND PANNERS cp ../../libs/surfaces/control_protocol/libardour_cp.dylib $Frameworks echo "Copying other stuff to Ardour2.app ..." cp ../../gtk2_ardour/ardour.bindings $Resources cp ../../gtk2_ardour/ardour.menus $Resources cp ../../gtk2_ardour/ardour-sae.menus $Resources cp ../../ardour_system.rc $Resources cp ../../gtk2_ardour/ardour2_ui_default.conf $Resources cp ../../gtk2_ardour/ardour2_ui_light.rc $Resources cp ../../gtk2_ardour/ardour2_ui_dark.rc $Resources cp -r ../../gtk2_ardour/icons $Resources cp -r ../../gtk2_ardour/pixmaps $Resources # share stuff cp -R ../../gtk2_ardour/splash.png $Shared cp ../../templates/*.template $Shared/templates/ # go through and recursively remove any .svn dirs in the bundle for svndir in `find Ardour2.app -name .svn -type dir`; do rm -rf $svndir done # now fix up the executables echo "Fixing up executable dependency names ..." for exe in Ardour2 jackd ; do EXE=$APPROOT/MacOS/$exe changes="" for lib in `otool -L $EXE | egrep "($GTKQUARTZ_ROOT|/local/|libs/)" | awk '{print $1}'` ; do base=`basename $lib` changes="$changes -change $lib @executable_path/../Frameworks/$base" done if test "x$changes" != "x" ; then install_name_tool $changes $EXE fi done echo "Fixing up library names ..." # now do the same for all the libraries we include for dylib in $Frameworks/*.dylib $Frameworks/modules/*.so ; do # skip symlinks if test ! -L $dylib ; then # change all the dependencies changes="" for lib in `otool -L $dylib | egrep "($GTKQUARTZ_ROOT|/local/|libs/)" | awk '{print $1}'` ; do base=`basename $lib` changes="$changes -change $lib @executable_path/../Frameworks/$base" done if test "x$changes" != x ; then if install_name_tool $changes $dylib ; then : else exit 1 fi fi # now the change what the library thinks its own name is base=`basename $dylib` install_name_tool -id @executable_path/../Frameworks/$base $dylib fi done echo "Done."