ardour { ["type"] = "dsp", name = "Biquad Filter", category = "Filter", license = "MIT", author = "Robin Gareus", email = "robin@gareus.org", site = "http://gareus.org", description = [[ An Example DSP Plugin for processing audio, to be used with Ardour's Lua scripting facility.]] } function dsp_ioconfig () return { { audio_in = -1, audio_out = -1}, } end function dsp_params () return { { ["type"] = "input", name = "Type", min = 0, max = 4, default = 0, enum = true, scalepoints = { ["Peaking"] = 0, ["Low Shelf"] = 1, ["High Shelf"] = 2, ["Low Pass"] = 3, ["High Pass"] = 4, } }, { ["type"] = "input", name = "Gain", min = -20, max = 20, default = 0, unit="dB" }, { ["type"] = "input", name = "Freq", min = 20, max = 20000, default = 1000, unit="Hz", logarithmic = true }, { ["type"] = "input", name = "Q", min = 0.1, max = 8, default = .707, logarithmic = true }, } end -- these globals are *not* shared between DSP and UI local filt -- the filter instance local cur = {0, 0, 0, 0} -- current settings function dsp_init (rate) self:shmem ():allocate (1) -- shared mem to tell UI about samplerate local cfg = self:shmem ():to_int (0):array () cfg[1] = rate filt = ARDOUR.DSP.Biquad (rate) -- initialize filter end -- apply parameters, re-compute filter coefficients if needed function apply_params (ctrl) if ctrl[1] == cur[1] and ctrl[2] == cur[2] and ctrl[3] == cur[3] and ctrl[4] == cur[4] then return false end local ft if ctrl[1] == 1 then ft = ARDOUR.DSP.BiQuadType.LowShelf elseif ctrl[1] == 2 then ft = ARDOUR.DSP.BiQuadType.HighShelf elseif ctrl[1] == 3 then ft = ARDOUR.DSP.BiQuadType.LowPass elseif ctrl[1] == 4 then ft = ARDOUR.DSP.BiQuadType.HighPass else ft = ARDOUR.DSP.BiQuadType.Peaking end -- TODO low-pass filter ctrl values, smooth transition filt:compute (ft, ctrl[3], ctrl[4], ctrl[2]) cur[1] = ctrl[1] cur[2] = ctrl[2] cur[3] = ctrl[3] cur[4] = ctrl[4] return true end -- the actual DSP callback function dsp_run (ins, outs, n_samples) if apply_params (CtrlPorts:array ()) then self:queue_draw () end for c = 1,#ins do if ins[c]:sameinstance (outs[c]) then filt:run (ins[c], n_samples) -- in-place else ARDOUR.DSP.copy_vector (outs[c], ins[c], n_samples) filt:run (outs[c], n_samples) end end end ------------------------------------------------------------------------------- --- inline display function round (n) return math.floor (n + .5) end function freq_at_x (x, w) return 20 * 1000 ^ (x / w) end function x_at_freq (f, w) return w * math.log (f / 20.0) / math.log (1000.0) end function db_to_y (db, h) if db < -20 then db = -20 end if db > 20 then db = 20 end return -.5 + 0.5 * h * (1 - db / 20) end function grid_db (ctx, w, h, db) local y = -.5 + round (db_to_y (db, h)) ctx:move_to (0, y) ctx:line_to (w, y) ctx:stroke () end function grid_freq (ctx, w, h, f) local x = -.5 + round (x_at_freq (f, w)) ctx:move_to (x, 0) ctx:line_to (x, h) ctx:stroke () end function render_inline (ctx, w, max_h) if not filt then -- instantiate filter (to calculate the transfer function) local shmem = self:shmem () -- get shared memory region local cfg = shmem:to_int (0):array () -- "cast" into lua-table filt = ARDOUR.DSP.Biquad (cfg[1]) end apply_params (CtrlPorts:array ()) -- calc height of inline display local h = math.ceil (w * 10 / 16) -- 16:10 aspect h = 2 * round (h / 2) -- even number of vertical px if (h > max_h) then h = max_h end -- clear background ctx:rectangle (0, 0, w, h) ctx:set_source_rgba (.2, .2, .2, 1.0) ctx:fill () ctx:set_line_width (1.0) -- draw grid local dash3 = C.DoubleVector () dash3:add ({1, 3}) ctx:set_dash (dash3, 2) ctx:set_source_rgba (.5, .5, .5, .5) grid_db (ctx, w, h, 0) grid_db (ctx, w, h, 6) grid_db (ctx, w, h, 12) grid_db (ctx, w, h, 18) grid_db (ctx, w, h, -6) grid_db (ctx, w, h, -12) grid_db (ctx, w, h, -18) grid_freq (ctx, w, h, 100) grid_freq (ctx, w, h, 1000) grid_freq (ctx, w, h, 10000) ctx:unset_dash () -- draw transfer function ctx:set_source_rgba (.8, .8, .8, 1.0) ctx:move_to (-.5, db_to_y (filt:dB_at_freq (freq_at_x (0, w)), h)) for x = 1,w do local db = filt:dB_at_freq (freq_at_x (x, w)) ctx:line_to (-.5 + x, db_to_y (db, h)) end ctx:stroke_preserve () -- fill area to zero under the curve ctx:line_to (w, -.5 + h * .5) ctx:line_to (0, -.5 + h * .5) ctx:close_path () ctx:set_source_rgba (.5, .5, .5, .5) ctx:fill () return {w, h} end