ardour { ["type"] = "dsp", name = "Amplifier", category = "Amplifier", license = "MIT", author = "Robin Gareus", email = "robin@gareus.org", site = "http://gareus.org", description = [[ Versatile +/- 20dB multichannel amplifier]] } function dsp_ioconfig () return { { audio_in = -1, audio_out = -1}, } end function dsp_params () return { { ["type"] = "input", name = "Gain", min = -20, max = 20, default = 0, unit="dB"}, } end local lpf = 0.02 -- parameter low-pass filter time-constant local cur_gain = 0 -- current gain (dB) -- called once when plugin is instantiated function dsp_init (rate) lpf = 780 / rate -- interpolation time constant end function low_pass_filter_param (old, new, limit) if math.abs (old - new) < limit then return new else return old + lpf * (new - old) end end -- use ardour's vectorized functions -- -- This is as efficient as Ardour doing it itself in C++ -- Lua function overhead is negligible -- -- this also exemplifies the /simpler/ way of delegating the -- channel-mapping to ardour. function dsp_run (ins, outs, n_samples) assert (#ins == #outs) -- ensure that we can run in-place (channel count matches) local ctrl = CtrlPorts:array() -- get control port array (read/write) local siz = n_samples local off = 0 local changed = false -- if the gain parameter was changed, process at most 64 samples at a time -- and interpolate gain until the current settings match the target values if cur_gain ~= ctrl[1] then changed = true siz = 32 end while n_samples > 0 do if siz > n_samples then siz = n_samples end if changed then cur_gain = low_pass_filter_param (cur_gain, ctrl[1], 0.05) end local gain = ARDOUR.DSP.dB_to_coefficient (cur_gain) -- 10 ^ (0.05 * cur_gain) for c = 1,#ins do -- process all channels -- check if output and input buffers for this channel are identical -- http://manual.ardour.org/lua-scripting/class_reference/#C:FloatArray if not ins[c]:sameinstance (outs[c]) then -- http://manual.ardour.org/lua-scripting/class_reference/#ARDOUR:DSP ARDOUR.DSP.copy_vector (outs[c]:offset (off), ins[c]:offset (off), siz) end ARDOUR.DSP.apply_gain_to_buffer (outs[c]:offset (off), siz, gain); -- process in-place end n_samples = n_samples - siz off = off + siz end if changed then self:queue_draw () -- notify display end end ------------------------------------------------------------------------------- --- inline display + text example local txt = nil -- cache globally function render_inline (ctx, w, max_h) local ctrl = CtrlPorts:array () if not txt then txt = Cairo.PangoLayout (ctx, "Mono 8px") end txt:set_text (string.format ("%+.2f dB", ctrl[1])); tw, th = txt:get_pixel_size () local h = math.ceil (th + 4) -- use text-height with 4px padding if (h > max_h) then h = max_h end -- but at most max-height -- clear background ctx:rectangle (0, 0, w, h) ctx:set_source_rgba (.2, .2, .2, 1.0) ctx:fill () -- center text ctx:set_source_rgba (.8, .8, .8, 1.0) ctx:move_to ( .5 * (w - tw), .5 * (h - th)) txt:show_in_cairo_context (ctx) return {w, h} end