/* Copyright (C) 2006,2007 John Anderson This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef mackie_midi_builder_h #define mackie_midi_builder_h #include "midi_byte_array.h" #include "types.h" #include "controls.h" namespace Mackie { class SurfacePort; /** This knows how to build midi messages given a control and a state. */ class MackieMidiBuilder { public: /** The first byte of a midi message from the surface will contain one of these, sometimes bitmasked with the control id */ enum midi_types { midi_fader_id = Control::type_fader , midi_button_id = Control::type_button , midi_pot_id = Control::type_pot }; /** The LED rings have these modes. */ enum midi_pot_mode { midi_pot_mode_dot = 0 , midi_pot_mode_boost_cut = 1 , midi_pot_mode_wrap = 2 , midi_pot_mode_spread = 3 }; MidiByteArray build_led_ring( const Pot & pot, const ControlState &, midi_pot_mode mode = midi_pot_mode_dot ); MidiByteArray build_led_ring( const LedRing & led_ring, const ControlState &, midi_pot_mode mode = midi_pot_mode_dot ); MidiByteArray build_led( const Led & led, LedState ls ); MidiByteArray build_led( const Button & button, LedState ls ); MidiByteArray build_fader( const Fader & fader, float pos ); /// return bytes that will reset all controls to their zero positions /// And blank the display for the strip. Pass SurfacePort so we know which sysex header to use. MidiByteArray zero_strip( SurfacePort &, const Strip & strip ); // provide bytes to zero the given control MidiByteArray zero_control( const Control & control ); // display the first 2 chars of the msg in the 2 char display // . is appended to the previous character, so A.B. would // be two characters MidiByteArray two_char_display( const std::string & msg, const std::string & dots = " " ); MidiByteArray two_char_display( unsigned int value, const std::string & dots = " " ); /** Timecode display. Only the difference between timecode and last_timecode will be encoded, to save midi bandwidth. If they're the same, an empty array will be returned */ MidiByteArray timecode_display( SurfacePort &, const std::string & timecode, const std::string & last_timecode = "" ); /** for displaying characters on the strip LCD pass SurfacePort so we know which sysex header to use */ MidiByteArray strip_display( SurfacePort &, const Strip & strip, unsigned int line_number, const std::string & line ); /// blank the strip LCD, ie write all spaces. Pass SurfacePort so we know which sysex header to use. MidiByteArray strip_display_blank( SurfacePort &, const Strip & strip, unsigned int line_number ); /// for generating all strip names. Pass SurfacePort so we know which sysex header to use. MidiByteArray all_strips_display( SurfacePort &, std::vector & lines1, std::vector & lines2 ); protected: static MIDI::byte calculate_pot_value( midi_pot_mode mode, const ControlState & ); }; } #endif