/* Copyright (C) 2006 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef ardour_surface_faderport_h #define ardour_surface_faderport_h #include #include #include #define ABSTRACT_UI_EXPORTS #include "pbd/abstract_ui.h" #include "ardour/types.h" #include "control_protocol/control_protocol.h" namespace PBD { class Controllable; class ControllableDescriptor; } #include //#include "pbd/signals.h" //#include "midi_byte_array.h" #include "types.h" #include "glibmm/main.h" namespace MIDI { class Parser; class Port; } namespace ARDOUR { class AsyncMIDIPort; class Port; class Session; class MidiPort; } class MIDIControllable; class MIDIFunction; class MIDIAction; namespace ArdourSurface { struct FaderPortRequest : public BaseUI::BaseRequestObject { public: FaderPortRequest () {} ~FaderPortRequest () {} }; class FaderPort : public ARDOUR::ControlProtocol, public AbstractUI { public: FaderPort (ARDOUR::Session&); virtual ~FaderPort(); int set_active (bool yn); /* It would be nice to send a device query message here to see if * faderport is out there. But the probe() API doesn't provide * a set of ports to be checked, so there's really no nice * way to do this. We would have to fall back on the PortManager * and get a list of all physical ports. Could be done .... */ static bool probe() { return true; } void set_feedback_interval (ARDOUR::microseconds_t); int set_feedback (bool yn); bool get_feedback () const; XMLNode& get_state (); int set_state (const XMLNode&, int version); bool has_editor () const { return true; } void* get_gui () const; void tear_down_gui (); void set_current_bank (uint32_t); void next_bank (); void prev_bank (); void reset_controllables (); void set_motorised (bool); bool motorised () const { return _motorised; } void set_threshold (int); int threshold () const { return _threshold; } bool device_active() const { return _device_active; } void do_request (FaderPortRequest*); int stop (); void thread_init (); private: boost::shared_ptr _current_route; boost::shared_ptr _input_port; boost::shared_ptr _output_port; ARDOUR::microseconds_t _feedback_interval; ARDOUR::microseconds_t last_feedback_time; int native_counter; bool do_feedback; void send_feedback (); PBD::ScopedConnectionList midi_connections; bool midi_input_handler (Glib::IOCondition ioc, boost::shared_ptr port); std::string _current_binding; uint32_t _bank_size; uint32_t _current_bank; /** true if this surface is motorised. If it is, we assume that the surface's controls are never out of sync with Ardour's state, so we don't have to take steps to avoid values jumping around when things are not in sync. */ bool _motorised; int _threshold; mutable void *gui; void build_gui (); bool connection_handler (boost::weak_ptr, std::string name1, boost::weak_ptr, std::string name2, bool yn); PBD::ScopedConnection port_connection; enum ConnectionState { InputConnected = 0x1, OutputConnected = 0x2 }; int connection_state; void connected (); bool _device_active; int fader_msb; int fader_lsb; void sysex_handler (MIDI::Parser &p, MIDI::byte *, size_t); void switch_handler (MIDI::Parser &, MIDI::EventTwoBytes* tb); void encoder_handler (MIDI::Parser &, MIDI::pitchbend_t pb); void fader_handler (MIDI::Parser &, MIDI::EventTwoBytes* tb); enum ButtonID { Mute = 18, Solo = 17, Rec = 16, Left = 19, Bank = 20, Right = 21, Output = 22, Read = 10, Write = 9, Touch = 8, Off = 23, Mix = 11, Proj = 12, Trns = 13, Undo = 14, Shift = 2, Punch = 1, User = 0, Loop = 15, Rewind = 3, Ffwd = 4, Stop = 5, Play = 6, RecEnable = 7, FaderTouch = 127, }; enum ButtonState { ShiftDown = 0x1, RewindDown = 0x2, StopDown = 0x4, }; ButtonState button_state; friend class ButtonInfo; class ButtonInfo { public: enum ActionType { NamedAction, InternalFunction, }; ButtonInfo (FaderPort& f, std::string const& str, ButtonID i, int o) : fp (f) , name (str) , id (i) , out (o) , type (NamedAction) , led_on (false) , flash (false) {} void set_action (std::string const& action_name, bool on_press, FaderPort::ButtonState = ButtonState (0)); void set_action (boost::function function, bool on_press, FaderPort::ButtonState = ButtonState (0)); void set_led_state (boost::shared_ptr, int onoff, bool force = false); void invoke (ButtonState bs, bool press); bool uses_flash () const { return flash; } void set_flash (bool yn) { flash = yn; } private: FaderPort& fp; std::string name; ButtonID id; int out; ActionType type; bool led_on; bool flash; /* could be a union if boost::function didn't require a * constructor */ struct ToDo { std::string action_name; boost::function function; }; typedef std::map ToDoMap; ToDoMap on_press; ToDoMap on_release; }; typedef std::map ButtonMap; ButtonMap buttons; ButtonInfo& button_info (ButtonID) const; void all_lights_out (); void close (); void start_midi_handling (); void stop_midi_handling (); PBD::ScopedConnectionList session_connections; void connect_session_signals (); void notify_record_state_changed (); void notify_transport_state_changed (); sigc::connection blink_connection; typedef std::list Blinkers; Blinkers blinkers; bool blink_state; bool blink (); void gui_track_selection_changed (ARDOUR::RouteNotificationListPtr); PBD::ScopedConnection selection_connection; PBD::ScopedConnectionList route_connections; void map_route_state (); void map_solo (bool,void*,bool); void map_listen (void*,bool); void map_mute (void*); void map_recenable (); /* operations (defined in operations.cc) */ void undo (); void redo (); void solo (); void mute (); void rec_enable (); }; } #endif /* ardour_surface_faderport_h */