/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Rubber Band An audio time-stretching and pitch-shifting library. Copyright 2007-2008 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "PercussiveAudioCurve.h" #include "Profiler.h" #include namespace RubberBand { PercussiveAudioCurve::PercussiveAudioCurve(size_t sampleRate, size_t windowSize) : AudioCurve(sampleRate, windowSize) { m_prevMag = new float[m_windowSize/2 + 1]; for (size_t i = 0; i <= m_windowSize/2; ++i) { m_prevMag[i] = 0.f; } } PercussiveAudioCurve::~PercussiveAudioCurve() { delete[] m_prevMag; } void PercussiveAudioCurve::reset() { for (size_t i = 0; i <= m_windowSize/2; ++i) { m_prevMag[i] = 0; } } void PercussiveAudioCurve::setWindowSize(size_t newSize) { m_windowSize = newSize; delete[] m_prevMag; m_prevMag = new float[m_windowSize/2 + 1]; reset(); } float PercussiveAudioCurve::process(const float *R__ mag, size_t increment) { static float threshold = powf(10.f, 0.15f); // 3dB rise in square of magnitude static float zeroThresh = powf(10.f, -8); size_t count = 0; size_t nonZeroCount = 0; const int sz = m_windowSize / 2; for (int n = 1; n <= sz; ++n) { bool above = ((mag[n] / m_prevMag[n]) >= threshold); if (above) ++count; if (mag[n] > zeroThresh) ++nonZeroCount; } for (int n = 1; n <= sz; ++n) { m_prevMag[n] = mag[n]; } if (nonZeroCount == 0) return 0; else return float(count) / float(nonZeroCount); } float PercussiveAudioCurve::processDouble(const double *R__ mag, size_t increment) { Profiler profiler("PercussiveAudioCurve::process"); static double threshold = pow(10.0, 0.15); // 3dB rise in square of magnitude static double zeroThresh = pow(10.0, -8); size_t count = 0; size_t nonZeroCount = 0; const int sz = m_windowSize / 2; for (int n = 1; n <= sz; ++n) { bool above = ((mag[n] / m_prevMag[n]) >= threshold); if (above) ++count; if (mag[n] > zeroThresh) ++nonZeroCount; } for (int n = 1; n <= sz; ++n) { m_prevMag[n] = mag[n]; } if (nonZeroCount == 0) return 0; else return float(count) / float(nonZeroCount); } }