/* Copyright (C) 1998-99 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. $Id$ */ #include #include #include #include #include #include "i18n.h" using namespace Gtkmm2ext; Controller::Controller (Gtk::Adjustment *adj, MIDI::Port *p) : MIDI::Controllable (p), adjustment (adj), prompter (Gtk::WIN_POS_MOUSE, 30000, false) { new_value_pending = false; /* hear about MIDI control learning */ learning_started.connect (mem_fun (*this, &Controller::midicontrol_prompt)); learning_stopped.connect (mem_fun (*this, &Controller::midicontrol_unprompt)); } void Controller::midicontrol_prompt () { string prompt = _("operate MIDI controller now"); prompter.set_text (prompt); Gtkmm2ext::UI::instance()->touch_display (&prompter); } void Controller::midicontrol_unprompt () { Gtkmm2ext::UI::instance()->touch_display (&prompter); } int Controller::update_controller_value (void *arg) { Controller *c = (Controller *) arg; c->adjustment->set_value (c->new_value); c->new_value_pending = false; return FALSE; } void Controller::set_value (float v) { /* This is called from a MIDI callback. It could happen a thousand times a second, or more. Therefore, instead of going straight to the X server, which may not work for thread-related reasons, simply request an update whenever the GTK main loop is idle. */ new_value = v; if (!new_value_pending) { new_value_pending = true; Gtkmm2ext::UI::instance()->idle_add (update_controller_value, this); } }