/* FluidSynth - A Software Synthesizer * * Copyright (C) 2003 Peter Hanappe and others. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public License * as published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA * 02110-1301, USA */ #ifndef _FLUIDSYNTH_SYNTH_H #define _FLUIDSYNTH_SYNTH_H #ifdef __cplusplus extern "C" { #endif /** * @file synth.h * @brief Embeddable SoundFont synthesizer * * You create a new synthesizer with new_fluid_synth() and you destroy * if with delete_fluid_synth(). Use the settings structure to specify * the synthesizer characteristics. * * You have to load a SoundFont in order to hear any sound. For that * you use the fluid_synth_sfload() function. * * You can use the audio driver functions described below to open * the audio device and create a background audio thread. * * The API for sending MIDI events is probably what you expect: * fluid_synth_noteon(), fluid_synth_noteoff(), ... */ #define FLUID_SYNTH_CHANNEL_INFO_NAME_SIZE 32 /**< Length of channel info name field (including zero terminator) */ /** * Channel information structure for fluid_synth_get_channel_info(). * @since 1.1.1 */ struct _fluid_synth_channel_info_t { int assigned : 1; /**< TRUE if a preset is assigned, FALSE otherwise */ /* Reserved flag bits (at the least 31) */ int sfont_id; /**< ID of parent SoundFont */ int bank; /**< MIDI bank number (0-16383) */ int program; /**< MIDI program number (0-127) */ char name[FLUID_SYNTH_CHANNEL_INFO_NAME_SIZE]; /**< Channel preset name */ char reserved[32]; /**< Reserved data for future expansion */ }; FLUIDSYNTH_API fluid_synth_t* new_fluid_synth(fluid_settings_t* settings); FLUIDSYNTH_API int delete_fluid_synth(fluid_synth_t* synth); FLUIDSYNTH_API fluid_settings_t* fluid_synth_get_settings(fluid_synth_t* synth); /* MIDI channel messages */ FLUIDSYNTH_API int fluid_synth_noteon(fluid_synth_t* synth, int chan, int key, int vel); FLUIDSYNTH_API int fluid_synth_noteoff(fluid_synth_t* synth, int chan, int key); FLUIDSYNTH_API int fluid_synth_cc(fluid_synth_t* synth, int chan, int ctrl, int val); FLUIDSYNTH_API int fluid_synth_get_cc(fluid_synth_t* synth, int chan, int ctrl, int* pval); FLUIDSYNTH_API int fluid_synth_sysex(fluid_synth_t *synth, const char *data, int len, char *response, int *response_len, int *handled, int dryrun); FLUIDSYNTH_API int fluid_synth_pitch_bend(fluid_synth_t* synth, int chan, int val); FLUIDSYNTH_API int fluid_synth_get_pitch_bend(fluid_synth_t* synth, int chan, int* ppitch_bend); FLUIDSYNTH_API int fluid_synth_pitch_wheel_sens(fluid_synth_t* synth, int chan, int val); FLUIDSYNTH_API int fluid_synth_get_pitch_wheel_sens(fluid_synth_t* synth, int chan, int* pval); FLUIDSYNTH_API int fluid_synth_program_change(fluid_synth_t* synth, int chan, int program); FLUIDSYNTH_API int fluid_synth_channel_pressure(fluid_synth_t* synth, int chan, int val); FLUIDSYNTH_API int fluid_synth_bank_select(fluid_synth_t* synth, int chan, unsigned int bank); FLUIDSYNTH_API int fluid_synth_sfont_select(fluid_synth_t* synth, int chan, unsigned int sfont_id); FLUIDSYNTH_API int fluid_synth_program_select(fluid_synth_t* synth, int chan, unsigned int sfont_id, unsigned int bank_num, unsigned int preset_num); FLUIDSYNTH_API int fluid_synth_program_select_by_sfont_name (fluid_synth_t* synth, int chan, const char *sfont_name, unsigned int bank_num, unsigned int preset_num); FLUIDSYNTH_API int fluid_synth_get_program(fluid_synth_t* synth, int chan, unsigned int* sfont_id, unsigned int* bank_num, unsigned int* preset_num); FLUIDSYNTH_API int fluid_synth_unset_program (fluid_synth_t *synth, int chan); FLUIDSYNTH_API int fluid_synth_get_channel_info (fluid_synth_t *synth, int chan, fluid_synth_channel_info_t *info); FLUIDSYNTH_API int fluid_synth_program_reset(fluid_synth_t* synth); FLUIDSYNTH_API int fluid_synth_system_reset(fluid_synth_t* synth); FLUIDSYNTH_API int fluid_synth_all_notes_off(fluid_synth_t* synth, int chan); FLUIDSYNTH_API int fluid_synth_all_sounds_off(fluid_synth_t* synth, int chan); enum fluid_midi_channel_type { CHANNEL_TYPE_MELODIC = 0, CHANNEL_TYPE_DRUM = 1 }; int fluid_synth_set_channel_type(fluid_synth_t* synth, int chan, int type); /* Low level access */ FLUIDSYNTH_API fluid_preset_t* fluid_synth_get_channel_preset(fluid_synth_t* synth, int chan); FLUIDSYNTH_API int fluid_synth_start(fluid_synth_t* synth, unsigned int id, fluid_preset_t* preset, int audio_chan, int midi_chan, int key, int vel); FLUIDSYNTH_API int fluid_synth_stop(fluid_synth_t* synth, unsigned int id); /* SoundFont management */ FLUIDSYNTH_API int fluid_synth_sfload(fluid_synth_t* synth, const char* filename, int reset_presets); FLUIDSYNTH_API int fluid_synth_sfreload(fluid_synth_t* synth, unsigned int id); FLUIDSYNTH_API int fluid_synth_sfunload(fluid_synth_t* synth, unsigned int id, int reset_presets); FLUIDSYNTH_API int fluid_synth_add_sfont(fluid_synth_t* synth, fluid_sfont_t* sfont); FLUIDSYNTH_API void fluid_synth_remove_sfont(fluid_synth_t* synth, fluid_sfont_t* sfont); FLUIDSYNTH_API int fluid_synth_sfcount(fluid_synth_t* synth); FLUIDSYNTH_API fluid_sfont_t* fluid_synth_get_sfont(fluid_synth_t* synth, unsigned int num); FLUIDSYNTH_API fluid_sfont_t* fluid_synth_get_sfont_by_id(fluid_synth_t* synth, unsigned int id); FLUIDSYNTH_API fluid_sfont_t *fluid_synth_get_sfont_by_name (fluid_synth_t* synth, const char *name); FLUIDSYNTH_API int fluid_synth_set_bank_offset(fluid_synth_t* synth, int sfont_id, int offset); FLUIDSYNTH_API int fluid_synth_get_bank_offset(fluid_synth_t* synth, int sfont_id); /* Reverb */ FLUIDSYNTH_API void fluid_synth_set_reverb(fluid_synth_t* synth, double roomsize, double damping, double width, double level); FLUIDSYNTH_API void fluid_synth_set_reverb_on(fluid_synth_t* synth, int on); FLUIDSYNTH_API double fluid_synth_get_reverb_roomsize(fluid_synth_t* synth); FLUIDSYNTH_API double fluid_synth_get_reverb_damp(fluid_synth_t* synth); FLUIDSYNTH_API double fluid_synth_get_reverb_level(fluid_synth_t* synth); FLUIDSYNTH_API double fluid_synth_get_reverb_width(fluid_synth_t* synth); #define FLUID_REVERB_DEFAULT_ROOMSIZE 0.2f /**< Default reverb room size */ #define FLUID_REVERB_DEFAULT_DAMP 0.0f /**< Default reverb damping */ #define FLUID_REVERB_DEFAULT_WIDTH 0.5f /**< Default reverb width */ #define FLUID_REVERB_DEFAULT_LEVEL 0.9f /**< Default reverb level */ /* Chorus */ /** * Chorus modulation waveform type. */ enum fluid_chorus_mod { FLUID_CHORUS_MOD_SINE = 0, /**< Sine wave chorus modulation */ FLUID_CHORUS_MOD_TRIANGLE = 1 /**< Triangle wave chorus modulation */ }; FLUIDSYNTH_API void fluid_synth_set_chorus(fluid_synth_t* synth, int nr, double level, double speed, double depth_ms, int type); FLUIDSYNTH_API void fluid_synth_set_chorus_on(fluid_synth_t* synth, int on); FLUIDSYNTH_API int fluid_synth_get_chorus_nr(fluid_synth_t* synth); FLUIDSYNTH_API double fluid_synth_get_chorus_level(fluid_synth_t* synth); FLUIDSYNTH_API double fluid_synth_get_chorus_speed_Hz(fluid_synth_t* synth); FLUIDSYNTH_API double fluid_synth_get_chorus_depth_ms(fluid_synth_t* synth); FLUIDSYNTH_API int fluid_synth_get_chorus_type(fluid_synth_t* synth); /* see fluid_chorus_mod */ #define FLUID_CHORUS_DEFAULT_N 3 /**< Default chorus voice count */ #define FLUID_CHORUS_DEFAULT_LEVEL 2.0f /**< Default chorus level */ #define FLUID_CHORUS_DEFAULT_SPEED 0.3f /**< Default chorus speed */ #define FLUID_CHORUS_DEFAULT_DEPTH 8.0f /**< Default chorus depth */ #define FLUID_CHORUS_DEFAULT_TYPE FLUID_CHORUS_MOD_SINE /**< Default chorus waveform type */ /* Audio and MIDI channels */ FLUIDSYNTH_API int fluid_synth_count_midi_channels(fluid_synth_t* synth); FLUIDSYNTH_API int fluid_synth_count_audio_channels(fluid_synth_t* synth); FLUIDSYNTH_API int fluid_synth_count_audio_groups(fluid_synth_t* synth); FLUIDSYNTH_API int fluid_synth_count_effects_channels(fluid_synth_t* synth); /* Synthesis parameters */ FLUIDSYNTH_API void fluid_synth_set_sample_rate(fluid_synth_t* synth, float sample_rate); FLUIDSYNTH_API void fluid_synth_set_gain(fluid_synth_t* synth, float gain); FLUIDSYNTH_API float fluid_synth_get_gain(fluid_synth_t* synth); FLUIDSYNTH_API int fluid_synth_set_polyphony(fluid_synth_t* synth, int polyphony); FLUIDSYNTH_API int fluid_synth_get_polyphony(fluid_synth_t* synth); FLUIDSYNTH_API int fluid_synth_get_active_voice_count(fluid_synth_t* synth); FLUIDSYNTH_API int fluid_synth_get_internal_bufsize(fluid_synth_t* synth); FLUIDSYNTH_API int fluid_synth_set_interp_method(fluid_synth_t* synth, int chan, int interp_method); /** * Synthesis interpolation method. */ enum fluid_interp { FLUID_INTERP_NONE = 0, /**< No interpolation: Fastest, but questionable audio quality */ FLUID_INTERP_LINEAR = 1, /**< Straight-line interpolation: A bit slower, reasonable audio quality */ FLUID_INTERP_4THORDER = 4, /**< Fourth-order interpolation, good quality, the default */ FLUID_INTERP_7THORDER = 7 /**< Seventh-order interpolation */ }; #define FLUID_INTERP_DEFAULT FLUID_INTERP_4THORDER /**< Default interpolation method from #fluid_interp. */ #define FLUID_INTERP_HIGHEST FLUID_INTERP_7THORDER /**< Highest interpolation method from #fluid_interp. */ /* Generator interface */ FLUIDSYNTH_API int fluid_synth_set_gen(fluid_synth_t* synth, int chan, int param, float value); FLUIDSYNTH_API int fluid_synth_set_gen2 (fluid_synth_t* synth, int chan, int param, float value, int absolute, int normalized); FLUIDSYNTH_API float fluid_synth_get_gen(fluid_synth_t* synth, int chan, int param); /* Tuning */ FLUIDSYNTH_API int fluid_synth_create_key_tuning(fluid_synth_t* synth, int bank, int prog, const char* name, const double* pitch); FLUIDSYNTH_API int fluid_synth_activate_key_tuning(fluid_synth_t* synth, int bank, int prog, const char* name, const double* pitch, int apply); FLUIDSYNTH_API int fluid_synth_create_octave_tuning(fluid_synth_t* synth, int bank, int prog, const char* name, const double* pitch); FLUIDSYNTH_API int fluid_synth_activate_octave_tuning(fluid_synth_t* synth, int bank, int prog, const char* name, const double* pitch, int apply); FLUIDSYNTH_API int fluid_synth_tune_notes(fluid_synth_t* synth, int bank, int prog, int len, const int *keys, const double* pitch, int apply); FLUIDSYNTH_API int fluid_synth_select_tuning(fluid_synth_t* synth, int chan, int bank, int prog); FLUIDSYNTH_API int fluid_synth_activate_tuning(fluid_synth_t* synth, int chan, int bank, int prog, int apply); FLUIDSYNTH_API int fluid_synth_reset_tuning(fluid_synth_t* synth, int chan); FLUIDSYNTH_API int fluid_synth_deactivate_tuning(fluid_synth_t* synth, int chan, int apply); FLUIDSYNTH_API void fluid_synth_tuning_iteration_start(fluid_synth_t* synth); FLUIDSYNTH_API int fluid_synth_tuning_iteration_next(fluid_synth_t* synth, int* bank, int* prog); FLUIDSYNTH_API int fluid_synth_tuning_dump(fluid_synth_t* synth, int bank, int prog, char* name, int len, double* pitch); /* Misc */ FLUIDSYNTH_API double fluid_synth_get_cpu_load(fluid_synth_t* synth); FLUIDSYNTH_API char* fluid_synth_error(fluid_synth_t* synth); /* * Synthesizer plugin * * To create a synthesizer plugin, create the synthesizer as * explained above. Once the synthesizer is created you can call * any of the functions below to get the audio. */ FLUIDSYNTH_API int fluid_synth_write_s16(fluid_synth_t* synth, int len, void* lout, int loff, int lincr, void* rout, int roff, int rincr); FLUIDSYNTH_API int fluid_synth_write_float(fluid_synth_t* synth, int len, void* lout, int loff, int lincr, void* rout, int roff, int rincr); FLUIDSYNTH_API int fluid_synth_nwrite_float(fluid_synth_t* synth, int len, float** left, float** right, float** fx_left, float** fx_right); FLUIDSYNTH_API int fluid_synth_process(fluid_synth_t* synth, int len, int nin, float** in, int nout, float** out); /** * Type definition of the synthesizer's audio callback function. * @param synth FluidSynth instance * @param len Count of audio frames to synthesize * @param out1 Array to store left channel of audio to * @param loff Offset index in 'out1' for first sample * @param lincr Increment between samples stored to 'out1' * @param out2 Array to store right channel of audio to * @param roff Offset index in 'out2' for first sample * @param rincr Increment between samples stored to 'out2' */ typedef int (*fluid_audio_callback_t)(fluid_synth_t* synth, int len, void* out1, int loff, int lincr, void* out2, int roff, int rincr); /* Synthesizer's interface to handle SoundFont loaders */ FLUIDSYNTH_API void fluid_synth_add_sfloader(fluid_synth_t* synth, fluid_sfloader_t* loader); FLUIDSYNTH_API fluid_voice_t* fluid_synth_alloc_voice(fluid_synth_t* synth, fluid_sample_t* sample, int channum, int key, int vel); FLUIDSYNTH_API void fluid_synth_start_voice(fluid_synth_t* synth, fluid_voice_t* voice); FLUIDSYNTH_API void fluid_synth_get_voicelist(fluid_synth_t* synth, fluid_voice_t* buf[], int bufsize, int ID); FLUIDSYNTH_API int fluid_synth_handle_midi_event(void* data, fluid_midi_event_t* event); FLUIDSYNTH_API void fluid_synth_set_midi_router(fluid_synth_t* synth, fluid_midi_router_t* router); #ifdef __cplusplus } #endif #endif /* _FLUIDSYNTH_SYNTH_H */