/* Copyright (C) 2014 Waves Audio Ltd. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ //---------------------------------------------------------------------------------- // // //! \file WCMRNativeAudio.h //! //! WCMRNativeAudio and related class declarations //! //---------------------------------------------------------------------------------*/ #ifndef __WCMRNativeAudio_h_ #define __WCMRNativeAudio_h_ #if defined(PLATFORM_WINDOWS) #include "windows.h" #endif #include "pthread.h" #include "WCRefManager.h" #include "WCMRAudioDeviceManager.h" #if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_9 #include #endif class WCMRNativeAudioDevice; //forward class WCMRNativeAudioDevice : public WCMRAudioDevice { public: WCMRNativeAudioDevice (WCMRAudioDeviceManager *pManager, bool useMultithreading = true, bool bNoCopy = false) : WCMRAudioDevice (pManager) , m_UseMultithreading (useMultithreading) , m_bNoCopyAudioBuffer(bNoCopy) {} virtual ~WCMRNativeAudioDevice () {} protected: bool m_UseMultithreading; bool m_bNoCopyAudioBuffer; ///< This flag determines whether the audio callback performs a copy of audio, or the source/sink perform the copy. It should be true to let source/sink do the copies. }; //! A dummy device to allow apps to choose "None" in case no real device connection is required. class WCMRNativeAudioNoneDevice : public WCMRNativeAudioDevice { public: WCMRNativeAudioNoneDevice (WCMRAudioDeviceManager *pManager); virtual ~WCMRNativeAudioNoneDevice (); virtual WTErr SetActive (bool newState);///