#include "framewalk_to_beats_test.h" #include "ardour/tempo.h" #include "timecode/bbt_time.h" CPPUNIT_TEST_SUITE_REGISTRATION (FramewalkToBeatsTest); using namespace std; using namespace ARDOUR; using namespace Timecode; void FramewalkToBeatsTest::singleTempoTest () { int const sampling_rate = 48000; int const bpm = 120; double const frames_per_beat = (60 / double (bpm)) * double (sampling_rate); TempoMap map (sampling_rate); Tempo tempo (bpm); Meter meter (4, 4); map.add_meter (meter, BBT_Time (1, 1, 0)); map.add_tempo (tempo, BBT_Time (1, 1, 0)); /* Walk 1 beats-worth of frames from beat 3 */ double r = map.framewalk_to_beats (frames_per_beat * 2, frames_per_beat * 1); CPPUNIT_ASSERT_EQUAL (r, 1.0); /* Walk 6 beats-worth of frames from beat 4 */ r = map.framewalk_to_beats (frames_per_beat * 3, frames_per_beat * 6); CPPUNIT_ASSERT_EQUAL (r, 6.0); /* Walk 1.5 beats-worth of frames from beat 3 */ r = map.framewalk_to_beats (frames_per_beat * 2, frames_per_beat * 1.5); CPPUNIT_ASSERT_EQUAL (r, 1.5); /* Walk 1.5 beats-worth of frames from beat 2.5 */ r = map.framewalk_to_beats (frames_per_beat * 2.5, frames_per_beat * 1.5); CPPUNIT_ASSERT_EQUAL (r, 1.5); } void FramewalkToBeatsTest::doubleTempoTest () { int const sampling_rate = 48000; TempoMap map (sampling_rate); Meter meter (4, 4); map.add_meter (meter, BBT_Time (1, 1, 0)); /* 120bpm at bar 1, 240bpm at bar 4 120bpm = 24e3 samples per beat 240bpm = 12e3 samples per beat */ /* 120bpm 240bpm 0 beats 12 beats 0 frames 288e3 frames | | | | | | 1.1 1.2 1.3 1.4 | 2.1 2.2 2.3.2.4 | 3.1 3.2 3.3 3.4 | 4.1 4.2 4.3 4.4 | */ Tempo tempoA (120); map.add_tempo (tempoA, BBT_Time (1, 1, 0)); Tempo tempoB (240); map.add_tempo (tempoB, BBT_Time (4, 1, 0)); /* Now some tests */ /* Walk 1 beat from 1.2 */ double r = map.framewalk_to_beats (24e3, 24e3); CPPUNIT_ASSERT_EQUAL (r, 1.0); /* Walk 2 beats from 3.3 to 4.1 (over the tempo change) */ r = map.framewalk_to_beats (264e3, (24e3 + 12e3)); CPPUNIT_ASSERT_EQUAL (r, 2.0); /* Walk 2.5 beats from 3.3-and-a-half to 4.2 (over the tempo change) */ r = map.framewalk_to_beats (264e3 - 12e3, (24e3 + 12e3 + 12e3)); CPPUNIT_ASSERT_EQUAL (r, 2.5); /* Walk 3 beats from 3.4-and-a-half to 4.3-and-a-half (over the tempo change) */ r = map.framewalk_to_beats (264e3 - 12e3, (24e3 + 12e3 + 12e3 + 6e3)); CPPUNIT_ASSERT_EQUAL (r, 3.0); /* Walk 3.5 beats from 3.4-and-a-half to 4.4 (over the tempo change) */ r = map.framewalk_to_beats (264e3 - 12e3, (24e3 + 12e3 + 12e3 + 12e3)); CPPUNIT_ASSERT_EQUAL (r, 3.5); }