/* Copyright (C) 2006 Paul Davis Written by Taybin Rutkin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __ardour_audio_unit_h__ #define __ardour_audio_unit_h__ #include #include #include #include #include #include #include #include #include #include #include #include class CAComponent; class CAAudioUnit; class CAComponentDescription; struct AudioBufferList; namespace ARDOUR { class AudioEngine; class Session; struct AUParameterDescriptor : public Plugin::ParameterDescriptor { // additional fields to make operations more efficient AudioUnitParameterID id; AudioUnitScope scope; AudioUnitElement element; float default_value; bool automatable; AudioUnitParameterUnit unit; }; class AUPlugin : public ARDOUR::Plugin { public: AUPlugin (AudioEngine& engine, Session& session, boost::shared_ptr comp); AUPlugin (const AUPlugin& other); virtual ~AUPlugin (); std::string unique_id () const; const char * label () const; const char * name () const { return _info->name.c_str(); } const char * maker () const { return _info->creator.c_str(); } uint32_t parameter_count () const; float default_value (uint32_t port); nframes_t latency () const; void set_parameter (uint32_t which, float val); float get_parameter (uint32_t which) const; int get_parameter_descriptor (uint32_t which, ParameterDescriptor&) const; uint32_t nth_parameter (uint32_t which, bool& ok) const; void activate (); void deactivate (); void set_block_size (nframes_t nframes); int connect_and_run (vector& bufs, uint32_t maxbuf, int32_t& in, int32_t& out, nframes_t nframes, nframes_t offset); std::set automatable() const; string describe_parameter (uint32_t); string state_node_name () const { return "audiounit"; } void print_parameter (uint32_t, char*, uint32_t len) const; bool parameter_is_audio (uint32_t) const; bool parameter_is_control (uint32_t) const; bool parameter_is_input (uint32_t) const; bool parameter_is_output (uint32_t) const; XMLNode& get_state(); int set_state(const XMLNode& node); bool save_preset (string name); bool load_preset (const string preset_label); std::vector get_presets (); std::string current_preset() const; bool has_editor () const; int32_t can_do (int32_t in, int32_t& out); uint32_t output_streams() const; uint32_t input_streams() const; int32_t configure_io (int32_t in, int32_t out); boost::shared_ptr get_au () { return unit; } boost::shared_ptr get_comp () const { return comp; } OSStatus render_callback(AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList* ioData); /* "host" callbacks */ OSStatus get_beat_and_tempo_callback (Float64* outCurrentBeat, Float64* outCurrentTempo); OSStatus get_musical_time_location_callback (UInt32* outDeltaSampleOffsetToNextBeat, Float32* outTimeSig_Numerator, UInt32* outTimeSig_Denominator, Float64* outCurrentMeasureDownBeat); OSStatus get_transport_state_callback (Boolean* outIsPlaying, Boolean* outTransportStateChanged, Float64* outCurrentSampleInTimeLine, Boolean* outIsCycling, Float64* outCycleStartBeat, Float64* outCycleEndBeat); private: boost::shared_ptr comp; boost::shared_ptr unit; bool initialized; int32_t input_channels; int32_t output_channels; std::vector > io_configs; AudioBufferList* buffers; /* despite all the cool work that apple did on their AU preset system, they left factory presets and user presets as two entirely different kinds of things, handled by two entirely different parts of the API. Resolve this. */ /* XXX these two maps should really be shared across all instances of this AUPlugin */ typedef std::map UserPresetMap; UserPresetMap user_preset_map; typedef std::map FactoryPresetMap; FactoryPresetMap factory_preset_map; UInt32 global_elements; UInt32 output_elements; UInt32 input_elements; int set_output_format (AudioStreamBasicDescription&); int set_input_format (AudioStreamBasicDescription&); int set_stream_format (int scope, uint32_t cnt, AudioStreamBasicDescription&); int _set_block_size (nframes_t nframes); void discover_parameters (); std::vector > parameter_map; uint32_t current_maxbuf; nframes_t current_offset; nframes_t cb_offset; vector* current_buffers; nframes_t frames_processed; std::vector descriptors; void init (); void discover_factory_presets (); bool last_transport_rolling; float last_transport_speed; }; typedef boost::shared_ptr AUPluginPtr; struct AUPluginCachedInfo { std::vector > io_configs; }; class AUPluginInfo : public PluginInfo { public: AUPluginInfo (boost::shared_ptr); ~AUPluginInfo (); PluginPtr load (Session& session); AUPluginCachedInfo cache; static PluginInfoList discover (); static void get_names (CAComponentDescription&, std::string& name, Glib::ustring& maker); static std::string stringify_descriptor (const CAComponentDescription&); static int load_cached_info (); private: boost::shared_ptr descriptor; UInt32 version; static void discover_music (PluginInfoList&); static void discover_fx (PluginInfoList&); static void discover_generators (PluginInfoList&); static void discover_by_description (PluginInfoList&, CAComponentDescription&); static Glib::ustring au_cache_path (); typedef std::map CachedInfoMap; static CachedInfoMap cached_info; static bool cached_io_configuration (const std::string&, UInt32, CAComponent&, AUPluginCachedInfo&, const std::string& name); static void add_cached_info (const std::string&, AUPluginCachedInfo&); static void save_cached_info (); }; typedef boost::shared_ptr AUPluginInfoPtr; } // namespace ARDOUR #endif // __ardour_audio_unit_h__