/* File: ACCodecDispatchTypes.h Abstract: Part of CoreAudio Utility Classes Version: 1.1 Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Inc. ("Apple") in consideration of your agreement to the following terms, and your use, installation, modification or redistribution of this Apple software constitutes acceptance of these terms. If you do not agree with these terms, please do not use, install, modify or redistribute this Apple software. 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All Rights Reserved. */ #if !defined(__ACCodecDispatchTypes_h__) #define __ACCodecDispatchTypes_h__ //============================================================================= // Includes //============================================================================= // note that AudioCodec.h needs to be included prior to including this file #if !defined(__AudioCodec_h__) #error AudioCodec.h needs to be included prior to including this file #endif //============================================================================= // Parameter Blocks for AudioCodec Component Routines // // Note that the arguments for all the AudioCodec component routines are // 4 bytes in size (assuming pointers are 4 bytes). This means that even on // Windows (where all arguments are forced into SInt32s), we can get away with // mass casting the argument list through the appropriate paramblock structure. // This gets around the fact that the component glue passes the arguments in // a different order depending on the platform and therefore makes writing the // calling glue and the dispatcher much simpler. //============================================================================= #if PRAGMA_STRUCT_ALIGN #pragma options align=mac68k #elif PRAGMA_STRUCT_PACKPUSH #pragma pack(push, 2) #elif PRAGMA_STRUCT_PACK #pragma pack(2) #endif #define AudioCodecStandardGluePBFields UInt8 componentFlags; UInt8 componentParamSize; SInt16 componentWhat #if !TARGET_OS_WIN32 struct AudioCodecOpenGluePB { AudioCodecStandardGluePBFields; AudioCodec inCodec; void* unused; }; #else struct AudioCodecOpenGluePB { AudioCodecStandardGluePBFields; AudioCodec inCodec; }; #endif typedef struct AudioCodecOpenGluePB AudioCodecOpenGluePB; #if !TARGET_OS_WIN32 struct AudioCodecGetPropertyInfoGluePB { AudioCodecStandardGluePBFields; Boolean* outWritable; UInt32* outSize; AudioCodecPropertyID inPropertyID; AudioCodec inCodec; }; #else struct AudioCodecGetPropertyInfoGluePB { AudioCodecStandardGluePBFields; AudioCodecPropertyID inPropertyID; UInt32* outSize; Boolean* outWritable; }; #endif typedef struct AudioCodecGetPropertyInfoGluePB AudioCodecGetPropertyInfoGluePB; #if !TARGET_OS_WIN32 struct AudioCodecGetPropertyGluePB { AudioCodecStandardGluePBFields; void* outPropertyData; UInt32* ioPropertyDataSize; AudioCodecPropertyID inPropertyID; AudioCodec inCodec; }; #else struct AudioCodecGetPropertyGluePB { AudioCodecStandardGluePBFields; AudioCodecPropertyID inPropertyID; UInt32* ioPropertyDataSize; void* outPropertyData; }; #endif typedef struct AudioCodecGetPropertyGluePB AudioCodecGetPropertyGluePB; #if !TARGET_OS_WIN32 struct AudioCodecSetPropertyGluePB { AudioCodecStandardGluePBFields; const void* inPropertyData; UInt32 inPropertyDataSize; AudioCodecPropertyID inPropertyID; AudioCodec inCodec; }; #else struct AudioCodecSetPropertyGluePB { AudioCodecStandardGluePBFields; AudioCodecPropertyID inPropertyID; UInt32 inPropertyDataSize; const void* inPropertyData; }; #endif typedef struct AudioCodecSetPropertyGluePB AudioCodecSetPropertyGluePB; #if !TARGET_OS_WIN32 struct AudioCodecInitializeGluePB { AudioCodecStandardGluePBFields; UInt32 inMagicCookieByteSize; const void* inMagicCookie; const AudioStreamBasicDescription* inOutputFormat; const AudioStreamBasicDescription* inInputFormat; AudioCodec inCodec; }; #else struct AudioCodecInitializeGluePB { AudioCodecStandardGluePBFields; const AudioStreamBasicDescription* inInputFormat; const AudioStreamBasicDescription* inOutputFormat; const void* inMagicCookie; UInt32 inMagicCookieByteSize; }; #endif typedef struct AudioCodecInitializeGluePB AudioCodecInitializeGluePB; #if !TARGET_OS_WIN32 struct AudioCodecUninitializeGluePB { AudioCodecStandardGluePBFields; AudioCodec inCodec; }; #else struct AudioCodecUninitializeGluePB { AudioCodecStandardGluePBFields; }; #endif typedef struct AudioCodecUninitializeGluePB AudioCodecUninitializeGluePB; #if !TARGET_OS_WIN32 struct AudioCodecAppendInputDataGluePB { AudioCodecStandardGluePBFields; const AudioStreamPacketDescription* inPacketDescription; UInt32* ioNumberPackets; UInt32* ioInputDataByteSize; const void* inInputData; AudioCodec inCodec; }; #else struct AudioCodecAppendInputDataGluePB { AudioCodecStandardGluePBFields; const void* inInputData; UInt32* ioInputDataByteSize; UInt32* ioNumberPackets; const AudioStreamPacketDescription* inPacketDescription; }; #endif typedef struct AudioCodecAppendInputDataGluePB AudioCodecAppendInputDataGluePB; #if !TARGET_OS_WIN32 struct AudioCodecProduceOutputPacketsGluePB { AudioCodecStandardGluePBFields; UInt32* outStatus; AudioStreamPacketDescription* outPacketDescription; UInt32* ioNumberPackets; UInt32* ioOutputDataByteSize; void* outOutputData; AudioCodec inCodec; }; #else struct AudioCodecProduceOutputPacketsGluePB { AudioCodecStandardGluePBFields; void* outOutputData; UInt32* ioOutputDataByteSize; UInt32* ioNumberPackets; AudioStreamPacketDescription* outPacketDescription; UInt32* outStatus; }; #endif typedef struct AudioCodecProduceOutputPacketsGluePB AudioCodecProduceOutputPacketsGluePB; #if !TARGET_OS_WIN32 struct AudioCodecResetGluePB { AudioCodecStandardGluePBFields; AudioCodec inCodec; }; #else struct AudioCodecResetGluePB { AudioCodecStandardGluePBFields; }; #endif typedef struct AudioCodecResetGluePB AudioCodecResetGluePB; #if PRAGMA_STRUCT_ALIGN #pragma options align=reset #elif PRAGMA_STRUCT_PACKPUSH #pragma pack(pop) #elif PRAGMA_STRUCT_PACK #pragma pack() #endif #endif