/* Copyright (C) 2000 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* This file contains any ARDOUR_UI methods that require knowledge of the various dialog boxes, and exists so that no compilation dependency exists between the main ARDOUR_UI modules and their respective classes. This is to cut down on the compile times. It also helps with my sanity. */ #include #include "ardour_ui.h" #include "connection_editor.h" #include "location_ui.h" #include "mixer_ui.h" #include "option_editor.h" #include "public_editor.h" #include "route_params_ui.h" #include "sfdb_ui.h" #include "actions.h" #include "i18n.h" using namespace ARDOUR; using namespace Gtk; using namespace Gtkmm2ext; void ARDOUR_UI::connect_to_session (Session *s) { session = s; session->HaltOnXrun.connect (mem_fun(*this, &ARDOUR_UI::halt_on_xrun_message)); /* sensitize menu bar options that are now valid */ ActionManager::set_sensitive (ActionManager::session_sensitive_actions, true); rec_button.set_sensitive (true); shuttle_box.set_sensitive (true); if (session->n_diskstreams() == 0) { session->DiskStreamAdded.connect (mem_fun(*this, &ARDOUR_UI::diskstream_added)); } if (connection_editor) { connection_editor->set_session (s); } if (location_ui) { location_ui->set_session(s); } if (route_params) { route_params->set_session (s); } if (option_editor) { option_editor->set_session (s); } Blink.connect (mem_fun(*this, &ARDOUR_UI::transport_rec_enable_blink)); Blink.connect (mem_fun(*this, &ARDOUR_UI::solo_blink)); Blink.connect (mem_fun(*this, &ARDOUR_UI::audition_blink)); /* these are all need to be handled in an RT-safe and MT way, so don't do any GUI work, just queue it for handling by the GUI thread. */ session->TransportStateChange.connect (mem_fun(*this, &ARDOUR_UI::queue_transport_change)); session->ControlChanged.connect (mem_fun(*this, &ARDOUR_UI::queue_map_control_change)); /* alert the user to these things happening */ session->AuditionActive.connect (mem_fun(*this, &ARDOUR_UI::auditioning_changed)); session->SoloActive.connect (mem_fun(*this, &ARDOUR_UI::soloing_changed)); solo_alert_button.set_active (session->soloing()); /* can't be auditioning here */ primary_clock.set_session (s); secondary_clock.set_session (s); big_clock.set_session (s); preroll_clock.set_session (s); postroll_clock.set_session (s); /* Clocks are on by default after we are connected to a session, so show that here. */ map_button_state (); connect_dependents_to_session (s); start_clocking (); start_blinking (); if (editor) { editor->present(); } transport_stopped (); second_connection = Glib::signal_timeout().connect (mem_fun(*this, &ARDOUR_UI::every_second), 1000); point_one_second_connection = Glib::signal_timeout().connect (mem_fun(*this, &ARDOUR_UI::every_point_one_seconds), 100); point_zero_one_second_connection = Glib::signal_timeout().connect (mem_fun(*this, &ARDOUR_UI::every_point_zero_one_seconds), 40); } int ARDOUR_UI::unload_session () { if (session && session->dirty()) { switch (ask_about_saving_session (_("close session"))) { case -1: return 1; case 1: session->save_state (""); break; } } second_connection.disconnect (); point_one_second_connection.disconnect (); point_zero_one_second_connection.disconnect(); ActionManager::set_sensitive (ActionManager::session_sensitive_actions, false); rec_button.set_sensitive (false); shuttle_box.set_sensitive (false); stop_blinking (); stop_clocking (); /* drop everything attached to the blink signal */ Blink.clear (); primary_clock.set_session (0); secondary_clock.set_session (0); big_clock.set_session (0); preroll_clock.set_session (0); postroll_clock.set_session (0); if (option_editor) { option_editor->set_session (0); } if (mixer) { mixer->hide_all (); } delete session; session = 0; update_buffer_load (); // update_disk_rate (); return 0; } int ARDOUR_UI::create_connection_editor () { if (connection_editor == 0) { // GTK2FIX // connection_editor = new ConnectionEditor (); // connection_editor->signal_unmap().connect (mem_fun(*this, &ARDOUR_UI::connection_editor_hiding)); } if (session) { // connection_editor->set_session (session); } return 0; } void ARDOUR_UI::toggle_connection_editor () { if (create_connection_editor()) { return; } //GTK2FIX #if 0 if (connection_editor_check->get_active()){ connection_editor->present(); } else { connection_editor->hide_all(); } #endif } void ARDOUR_UI::connection_editor_hiding() { //GTK2FIX // connection_editor_check->set_active(false); } void ARDOUR_UI::big_clock_hiding() { // GTK2FIX // big_clock_check->set_active(false); } void ARDOUR_UI::toggle_big_clock_window () { if (big_clock_window->is_visible()) { big_clock_window->hide (); } else { big_clock_window->present (); } } void ARDOUR_UI::toggle_options_window () { if (option_editor == 0) { option_editor = new OptionEditor (*this, *editor, *mixer); option_editor->signal_unmap().connect(mem_fun(*this, &ARDOUR_UI::option_hiding)); option_editor->set_session (session); } if (option_editor->is_visible()) { option_editor->hide (); } else { option_editor->present (); } } void ARDOUR_UI::option_hiding () { // GTK2FIX // options_window_check->set_active(false); } void ARDOUR_UI::toggle_auto_input () { toggle_some_session_state (auto_input_button, &Session::get_auto_input, &Session::set_auto_input); } int ARDOUR_UI::create_location_ui () { if (location_ui == 0) { location_ui = new LocationUI (); location_ui->set_session (session); location_ui->signal_unmap().connect (mem_fun(*this, &ARDOUR_UI::location_ui_hiding)); } return 0; } void ARDOUR_UI::toggle_location_window () { if (create_location_ui()) { return; } if (location_ui->is_visible()) { location_ui->hide(); } else { location_ui->present(); } } void ARDOUR_UI::location_ui_hiding() { // GTK2FIX // locations_dialog_check->set_active(false); } int ARDOUR_UI::create_route_params () { if (route_params == 0) { route_params = new RouteParams_UI (*engine); route_params->set_session (session); route_params->signal_unmap().connect (mem_fun(*this, &ARDOUR_UI::route_params_hiding)); } return 0; } void ARDOUR_UI::toggle_route_params_window () { if (create_route_params ()) { return; } if (route_params->is_visible ()) { route_params->hide (); } else { route_params->present (); } } void ARDOUR_UI::route_params_hiding () { // GTK2FIX // route_params_check->set_active (false); } void ARDOUR_UI::toggle_sound_file_browser () { /* This is called from the check menu item. If checked on, open * a new SoundFileBrowser, and connect it's quit method to the * check menu item so if it is toggled off, it exits. If it exits * by itself, set the check menu item to false. * If this is called by checking off, don't do anything, the signals * should handle everything. I expect this idiom to be useful for * other Gtk::Dialog's as well. --Taybin */ //GTK2FIX //if (sfdb_check->get_active()) { //SoundFileBrowser sfdb(_("Sound File Browser")); //sfdb_check->signal_toggled().connect (bind (mem_fun (sfdb, &Gtk::Dialog::response), Gtk::RESPONSE_CANCEL)); //sfdb.run(); //sfdb_check->set_active(false); //} }