From 4e385b44a61c394bad5cd9a334011cd70e59a4a0 Mon Sep 17 00:00:00 2001 From: Tim Mayberry Date: Mon, 5 Sep 2016 09:03:40 +1000 Subject: Remove LocaleGuards from LuaInstance state methods There are no float <=> string conversions in these methods and g_base64_encode etc functions are not affected by locale. --- gtk2_ardour/luainstance.cc | 2 -- 1 file changed, 2 deletions(-) (limited to 'gtk2_ardour/luainstance.cc') diff --git a/gtk2_ardour/luainstance.cc b/gtk2_ardour/luainstance.cc index d8a1ce6382..d08967a581 100644 --- a/gtk2_ardour/luainstance.cc +++ b/gtk2_ardour/luainstance.cc @@ -1143,7 +1143,6 @@ LuaInstance::every_point_one_seconds () int LuaInstance::set_state (const XMLNode& node) { - LocaleGuard lg; XMLNode* child; if ((child = find_named_node (node, "ActionScript"))) { @@ -1276,7 +1275,6 @@ LuaInstance::interactive_add (LuaScriptInfo::ScriptType type, int id) XMLNode& LuaInstance::get_action_state () { - LocaleGuard lg; std::string saved; { luabridge::LuaRef savedstate ((*_lua_save)()); -- cgit v1.2.3