/* * ZamDynamicEQ * Copyright (C) 2016 Damien Zammit * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ #ifndef ZAMDYNAMICEQUI_HPP_INCLUDED #define ZAMDYNAMICEQUI_HPP_INCLUDED #include "DistrhoUI.hpp" #include "ImageWidgets.hpp" #include "../../widgets/ZamWidgets.hpp" #include "ZamDynamicEQArtwork.hpp" #define EQPOINTS 575 #include using DGL::Image; using DGL::ZamKnob; using DGL::ZamSwitch; using DGL::ImageSwitch; using DGL::ImageSlider; START_NAMESPACE_DISTRHO // ----------------------------------------------------------------------- class ZamDynamicEQUI : public UI, public ZamKnob::Callback, public ZamSwitch::Callback, public ImageSwitch::Callback { public: ZamDynamicEQUI(); protected: // ------------------------------------------------------------------- // DSP Callbacks void parameterChanged(uint32_t index, float value) override; void programLoaded(uint32_t index) override; // ------------------------------------------------------------------- // Widget Callbacks void imageKnobDragStarted(ZamKnob* knob) override; void imageKnobDragFinished(ZamKnob* knob) override; void imageKnobValueChanged(ZamKnob* knob, float value) override; void imageSwitchClicked(ImageSwitch* toggle, bool down) override; void imageSwitchClicked(ZamSwitch* toggle, bool down) override; void onDisplay() override; inline double to_dB(double g) { return (20.*log10(g)); } inline double from_dB(double gdb) { return (exp(gdb/20.*log(10.))); } inline double sanitize_denormal(double value) { if (!std::isnormal(value)) { return (0.); } return value; } void calceqcurve(float x[], float y[]); void peq(double G0, double G, double GB, double w0, double Dw, double *a0, double *a1, double *a2, double *b0, double *b1, double *b2, double *gn); void highshelfeq(double, double G, double, double w0, double, double q, double B[], double A[]); void lowshelfeq(double, double G, double, double w0, double, double q, double B[], double A[]); private: Image fImgBackground, fHighOnImg, fHighOffImg, fLowOnImg, fLowOffImg; Image fPeakOnImg, fPeakOffImg, fTogOffImg, fTogOnImg, fSliderEq; ScopedPointer fToggleLow, fTogglePeak, fToggleHigh; ScopedPointer fToggleSidechain, fToggleBoostCut; ScopedPointer fKnobAttack, fKnobRelease; ScopedPointer fKnobThresh, fKnobRatio, fKnobKnee, fKnobTargetWidth; ScopedPointer fKnobMax, fKnobSlew, fKnobTargetFreq, fKnobDetectFreq; DGL::Rectangle fCanvasArea; float eqx[EQPOINTS], eqy[EQPOINTS]; double a0x,a1x,a2x,b0x,b1x,b2x,gainx; double a0y,a1y,a2y,b0y,b1y,b2y,gainy; double Bl[3]; double Al[3]; double Bh[3]; double Ah[3]; float fControlGain; }; // ----------------------------------------------------------------------- END_NAMESPACE_DISTRHO #endif