/* This is the Murmur3 hash algorithm. * * MurmurHash3 was written by Austin Appleby, and is placed in the public * domain. The author hereby disclaims copyright to this source code. */ #include #include #define FORCE_INLINE static inline __attribute__((always_inline)) static inline uint32_t rotl32 ( uint32_t x, int8_t r ) { return (x << r) | (x >> (32 - r)); } #define ROTL32(x,y) rotl32(x,y) /* Block read - if your platform needs to do endian-swapping or can only handle aligned reads, do the conversion here. */ FORCE_INLINE uint32_t getblock32 ( const uint32_t * p, int i ) { return p[i]; } /* Finalization mix - force all bits of a hash block to avalanche. */ FORCE_INLINE uint32_t fmix32 ( uint32_t h ) { h ^= h >> 16; h *= 0x85ebca6b; h ^= h >> 13; h *= 0xc2b2ae35; h ^= h >> 16; return h; } /* The Murmur3 hash function. */ static uint32_t MurmurHash3_x86_32 (const void *key, size_t len, uint32_t seed) { const uint8_t * data = (const uint8_t*)key; const int nblocks = (int) (len / 4); uint32_t h1 = seed; const uint32_t c1 = 0xcc9e2d51; const uint32_t c2 = 0x1b873593; /* body */ const uint32_t * blocks = (const uint32_t *)(data + nblocks*4); for(int i = -nblocks; i; i++) { uint32_t k1 = getblock32(blocks,i); k1 *= c1; k1 = ROTL32(k1,15); k1 *= c2; h1 ^= k1; h1 = ROTL32(h1,13); h1 = h1*5+0xe6546b64; } /* tail */ const uint8_t * tail = (const uint8_t*)(data + nblocks*4); uint32_t k1 = 0; switch(len & 3) { case 3: k1 ^= tail[2] << 16; case 2: k1 ^= tail[1] << 8; case 1: k1 ^= tail[0]; k1 *= c1; k1 = ROTL32(k1,15); k1 *= c2; h1 ^= k1; }; /* finalization */ h1 ^= len; h1 = fmix32(h1); return h1; } uint32_t hurd_ihash_hash32 (const void *, size_t, uint32_t) __attribute__ ((weak, alias ("MurmurHash3_x86_32")));