/* Copyright © 2007 Apple Inc. All Rights Reserved. Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Inc. ("Apple") in consideration of your agreement to the following terms, and your use, installation, modification or redistribution of this Apple software constitutes acceptance of these terms. If you do not agree with these terms, please do not use, install, modify or redistribute this Apple software. In consideration of your agreement to abide by the following terms, and subject to these terms, Apple grants you a personal, non-exclusive license, under Apple's copyrights in this original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the Apple Software, with or without modifications, in source and/or binary forms; provided that if you redistribute the Apple Software in its entirety and without modifications, you must retain this notice and the following text and disclaimers in all such redistributions of the Apple Software. Neither the name, trademarks, service marks or logos of Apple Inc. may be used to endorse or promote products derived from the Apple Software without specific prior written permission from Apple. Except as expressly stated in this notice, no other rights or licenses, express or implied, are granted by Apple herein, including but not limited to any patent rights that may be infringed by your derivative works or by other works in which the Apple Software may be incorporated. The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "AUBase.h" #include "CAXException.h" #if TARGET_OS_MAC #if __LP64__ // comp instance, parameters in forward order #define PARAM(_typ, _name, _index, _nparams) \ _typ _name = *(_typ *)¶ms->params[_index + 1]; #else // parameters in reverse order, then comp instance #define PARAM(_typ, _name, _index, _nparams) \ _typ _name = *(_typ *)¶ms->params[_nparams - 1 - _index]; #endif #elif TARGET_OS_WIN32 // (no comp instance), parameters in forward order #define PARAM(_typ, _name, _index, _nparams) \ _typ _name = *(_typ *)¶ms->params[_index]; #endif #if AU_DEBUG_DISPATCHER #include "AUDebugDispatcher.h" #define INIT_DEBUG_DISPATCHER(This) \ UInt64 nowTime = 0; \ if (This->mDebugDispatcher != NULL) \ nowTime = CAHostTimeBase::GetTheCurrentTime(); #endif OSStatus AUBase::ComponentEntryDispatch(ComponentParameters *params, AUBase *This) { if (This == NULL) return paramErr; #if AU_DEBUG_DISPATCHER INIT_DEBUG_DISPATCHER(This) #endif OSStatus result = noErr; switch (params->what) { case kComponentCanDoSelect: switch (params->params[0]) { // any selectors case kAudioUnitInitializeSelect: case kAudioUnitUninitializeSelect: case kAudioUnitGetPropertyInfoSelect: case kAudioUnitGetPropertySelect: case kAudioUnitSetPropertySelect: case kAudioUnitAddPropertyListenerSelect: #if (!__LP64__) case kAudioUnitRemovePropertyListenerSelect: #endif case kAudioUnitGetParameterSelect: case kAudioUnitSetParameterSelect: case kAudioUnitResetSelect: result = 1; break; // v1 selectors // v2 selectors case kAudioUnitRemovePropertyListenerWithUserDataSelect: case kAudioUnitAddRenderNotifySelect: case kAudioUnitRemoveRenderNotifySelect: case kAudioUnitScheduleParametersSelect: case kAudioUnitRenderSelect: result = (This->AudioUnitAPIVersion() > 1); break; default: return ComponentBase::ComponentEntryDispatch(params, This); } break; case kAudioUnitInitializeSelect: { result = This->DoInitialize(); #if AU_DEBUG_DISPATCHER if (This->mDebugDispatcher) This->mDebugDispatcher->Initialize (nowTime, result); #endif } break; case kAudioUnitUninitializeSelect: { This->DoCleanup(); result = noErr; #if AU_DEBUG_DISPATCHER if (This->mDebugDispatcher) This->mDebugDispatcher->Uninitialize (nowTime, result); #endif } break; case kAudioUnitGetPropertyInfoSelect: { PARAM(AudioUnitPropertyID, pinID, 0, 5); PARAM(AudioUnitScope, pinScope, 1, 5); PARAM(AudioUnitElement, pinElement, 2, 5); PARAM(UInt32 *, poutDataSize, 3, 5); PARAM(Boolean *, poutWritable, 4, 5); // pass our own copies so that we assume responsibility for testing // the caller's pointers against null and our C++ classes can // always assume they're non-null UInt32 dataSize; Boolean writable; result = This->DispatchGetPropertyInfo(pinID, pinScope, pinElement, dataSize, writable); if (poutDataSize != NULL) *poutDataSize = dataSize; if (poutWritable != NULL) *poutWritable = writable; #if AU_DEBUG_DISPATCHER if (This->mDebugDispatcher) This->mDebugDispatcher->GetPropertyInfo (nowTime, result, pinID, pinScope, pinElement, poutDataSize, poutWritable); #endif } break; case kAudioUnitGetPropertySelect: { PARAM(AudioUnitPropertyID, pinID, 0, 5); PARAM(AudioUnitScope, pinScope, 1, 5); PARAM(AudioUnitElement, pinElement, 2, 5); PARAM(void *, poutData, 3, 5); PARAM(UInt32 *, pioDataSize, 4, 5); UInt32 actualPropertySize, clientBufferSize; Boolean writable; char *tempBuffer; void *destBuffer; if (pioDataSize == NULL) { ca_debug_string("AudioUnitGetProperty: null size pointer"); result = paramErr; goto finishGetProperty; } if (poutData == NULL) { UInt32 dataSize; Boolean writable; result = This->DispatchGetPropertyInfo(pinID, pinScope, pinElement, dataSize, writable); *pioDataSize = dataSize; goto finishGetProperty; } clientBufferSize = *pioDataSize; if (clientBufferSize == 0) { ca_debug_string("AudioUnitGetProperty: *ioDataSize == 0 on entry"); // $$$ or should we allow this as a shortcut for finding the size? result = paramErr; goto finishGetProperty; } result = This->DispatchGetPropertyInfo(pinID, pinScope, pinElement, actualPropertySize, writable); if (result) goto finishGetProperty; if (clientBufferSize < actualPropertySize) { tempBuffer = new char[actualPropertySize]; destBuffer = tempBuffer; } else { tempBuffer = NULL; destBuffer = poutData; } result = This->DispatchGetProperty(pinID, pinScope, pinElement, destBuffer); if (result == noErr) { if (clientBufferSize < actualPropertySize) { memcpy(poutData, tempBuffer, clientBufferSize); delete[] tempBuffer; // pioDataSize remains correct, the number of bytes we wrote } else *pioDataSize = actualPropertySize; } else *pioDataSize = 0; finishGetProperty: #if AU_DEBUG_DISPATCHER if (This->mDebugDispatcher) This->mDebugDispatcher->GetProperty (nowTime, result, pinID, pinScope, pinElement, pioDataSize, poutData); #else ; #endif } break; case kAudioUnitSetPropertySelect: { PARAM(AudioUnitPropertyID, pinID, 0, 5); PARAM(AudioUnitScope, pinScope, 1, 5); PARAM(AudioUnitElement, pinElement, 2, 5); PARAM(const void *, pinData, 3, 5); PARAM(UInt32, pinDataSize, 4, 5); if (pinData && pinDataSize) result = This->DispatchSetProperty(pinID, pinScope, pinElement, pinData, pinDataSize); else { if (pinData == NULL && pinDataSize == 0) { result = This->DispatchRemovePropertyValue (pinID, pinScope, pinElement); } else { if (pinData == NULL) { ca_debug_string("AudioUnitSetProperty: inData == NULL"); result = paramErr; goto finishSetProperty; } if (pinDataSize == 0) { ca_debug_string("AudioUnitSetProperty: inDataSize == 0"); result = paramErr; goto finishSetProperty; } } } finishSetProperty: #if AU_DEBUG_DISPATCHER if (This->mDebugDispatcher) This->mDebugDispatcher->SetProperty (nowTime, result, pinID, pinScope, pinElement, pinData, pinDataSize); #else ; #endif } break; case kAudioUnitAddPropertyListenerSelect: { PARAM(AudioUnitPropertyID, pinID, 0, 3); PARAM(AudioUnitPropertyListenerProc, pinProc, 1, 3); PARAM(void *, pinProcRefCon, 2, 3); result = This->AddPropertyListener(pinID, pinProc, pinProcRefCon); } break; #if (!__LP64__) case kAudioUnitRemovePropertyListenerSelect: { PARAM(AudioUnitPropertyID, pinID, 0, 2); PARAM(AudioUnitPropertyListenerProc, pinProc, 1, 2); result = This->RemovePropertyListener(pinID, pinProc, NULL, false); } break; #endif case kAudioUnitRemovePropertyListenerWithUserDataSelect: { PARAM(AudioUnitPropertyID, pinID, 0, 3); PARAM(AudioUnitPropertyListenerProc, pinProc, 1, 3); PARAM(void *, pinProcRefCon, 2, 3); result = This->RemovePropertyListener(pinID, pinProc, pinProcRefCon, true); } break; case kAudioUnitAddRenderNotifySelect: { PARAM(AURenderCallback, pinProc, 0, 2); PARAM(void *, pinProcRefCon, 1, 2); result = This->SetRenderNotification (pinProc, pinProcRefCon); } break; case kAudioUnitRemoveRenderNotifySelect: { PARAM(AURenderCallback, pinProc, 0, 2); PARAM(void *, pinProcRefCon, 1, 2); result = This->RemoveRenderNotification (pinProc, pinProcRefCon); } break; case kAudioUnitGetParameterSelect: { PARAM(AudioUnitParameterID, pinID, 0, 4); PARAM(AudioUnitScope, pinScope, 1, 4); PARAM(AudioUnitElement, pinElement, 2, 4); PARAM(AudioUnitParameterValue *, poutValue, 3, 4); result = (poutValue == NULL ? paramErr : This->GetParameter(pinID, pinScope, pinElement, *poutValue)); } break; case kAudioUnitSetParameterSelect: { PARAM(AudioUnitParameterID, pinID, 0, 5); PARAM(AudioUnitScope, pinScope, 1, 5); PARAM(AudioUnitElement, pinElement, 2, 5); PARAM(AudioUnitParameterValue, pinValue, 3, 5); PARAM(UInt32, pinBufferOffsetInFrames, 4, 5); result = This->SetParameter(pinID, pinScope, pinElement, pinValue, pinBufferOffsetInFrames); } break; case kAudioUnitScheduleParametersSelect: { if (This->AudioUnitAPIVersion() > 1) { PARAM(AudioUnitParameterEvent *, pinParameterEvent, 0, 2); PARAM(UInt32, pinNumParamEvents, 1, 2); result = This->ScheduleParameter (pinParameterEvent, pinNumParamEvents); } else result = badComponentSelector; } break; case kAudioUnitRenderSelect: { { PARAM(AudioUnitRenderActionFlags *, pinActionFlags, 0, 5); PARAM(const AudioTimeStamp *, pinTimeStamp, 1, 5); PARAM(UInt32, pinOutputBusNumber, 2, 5); PARAM(UInt32, pinNumberFrames, 3, 5); PARAM(AudioBufferList *, pioData, 4, 5); AudioUnitRenderActionFlags tempFlags; if (pinTimeStamp == NULL || pioData == NULL) result = paramErr; else { if (pinActionFlags == NULL) { tempFlags = 0; pinActionFlags = &tempFlags; } result = This->DoRender(*pinActionFlags, *pinTimeStamp, pinOutputBusNumber, pinNumberFrames, *pioData); } #if AU_DEBUG_DISPATCHER if (This->mDebugDispatcher) This->mDebugDispatcher->Render (nowTime, result, pinActionFlags, pinTimeStamp, pinOutputBusNumber, pinNumberFrames, pioData); #endif } } break; case kAudioUnitResetSelect: { PARAM(AudioUnitScope, pinScope, 0, 2); PARAM(AudioUnitElement, pinElement, 1, 2); This->mLastRenderedSampleTime = -1; result = This->Reset(pinScope, pinElement); } break; default: result = ComponentBase::ComponentEntryDispatch(params, This); break; } return result; } // Fast dispatch entry points -- these need to replicate all error-checking logic from above OSStatus AudioUnitBaseGetParameter( AUBase * This, AudioUnitParameterID inID, AudioUnitScope inScope, AudioUnitElement inElement, float *outValue) { OSStatus result = AUBase::noErr; try { if (This == NULL || outValue == NULL) return AUBase::paramErr; result = This->GetParameter(inID, inScope, inElement, *outValue); } COMPONENT_CATCH return result; } OSStatus AudioUnitBaseSetParameter( AUBase * This, AudioUnitParameterID inID, AudioUnitScope inScope, AudioUnitElement inElement, float inValue, UInt32 inBufferOffset) { OSStatus result = AUBase::noErr; try { if (This == NULL) return AUBase::paramErr; result = This->SetParameter(inID, inScope, inElement, inValue, inBufferOffset); } COMPONENT_CATCH return result; } OSStatus AudioUnitBaseRender( AUBase * This, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp * inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList * ioData) { if (inTimeStamp == NULL || ioData == NULL) return AUBase::paramErr; #if AU_DEBUG_DISPATCHER INIT_DEBUG_DISPATCHER(This) #endif OSStatus result = AUBase::noErr; AudioUnitRenderActionFlags tempFlags; try { if (ioActionFlags == NULL) { tempFlags = 0; ioActionFlags = &tempFlags; } result = This->DoRender(*ioActionFlags, *inTimeStamp, inBusNumber, inNumberFrames, *ioData); } COMPONENT_CATCH #if AU_DEBUG_DISPATCHER if (This->mDebugDispatcher) This->mDebugDispatcher->Render (nowTime, result, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, ioData); #endif return result; }