/* * DISTRHO Plugin Framework (DPF) * Copyright (C) 2012-2019 Filipe Coelho * * Permission to use, copy, modify, and/or distribute this software for any purpose with * or without fee is hereby granted, provided that the above copyright notice and this * permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef DGL_BASE_HPP_INCLUDED #define DGL_BASE_HPP_INCLUDED #include "../distrho/extra/LeakDetector.hpp" #include "../distrho/extra/ScopedPointer.hpp" // ----------------------------------------------------------------------- // Define namespace #ifndef DGL_NAMESPACE # define DGL_NAMESPACE DGL #endif #define START_NAMESPACE_DGL namespace DGL_NAMESPACE { #define END_NAMESPACE_DGL } #define USE_NAMESPACE_DGL using namespace DGL_NAMESPACE; START_NAMESPACE_DGL // ----------------------------------------------------------------------- // Base DGL enums /** Convenience symbols for ASCII control characters. */ enum Char { kCharBackspace = 0x08, kCharEscape = 0x1B, kCharDelete = 0x7F }; /** Keyboard modifier flags. */ enum Modifier { kModifierShift = 1 << 0, /**< Shift key */ kModifierControl = 1 << 1, /**< Control key */ kModifierAlt = 1 << 2, /**< Alt/Option key */ kModifierSuper = 1 << 3 /**< Mod4/Command/Windows key */ }; /** Special (non-Unicode) keyboard keys. */ enum Key { kKeyF1 = 1, kKeyF2, kKeyF3, kKeyF4, kKeyF5, kKeyF6, kKeyF7, kKeyF8, kKeyF9, kKeyF10, kKeyF11, kKeyF12, kKeyLeft, kKeyUp, kKeyRight, kKeyDown, kKeyPageUp, kKeyPageDown, kKeyHome, kKeyEnd, kKeyInsert, kKeyShift, kKeyControl, kKeyAlt, kKeySuper }; // ----------------------------------------------------------------------- // Base DGL classes /** Graphics context, definition depends on build type. */ struct GraphicsContext; /** Idle callback. */ class IdleCallback { public: virtual ~IdleCallback() {} virtual void idleCallback() = 0; }; // ----------------------------------------------------------------------- END_NAMESPACE_DGL #ifndef DONT_SET_USING_DGL_NAMESPACE // If your code uses a lot of DGL classes, then this will obviously save you // a lot of typing, but can be disabled by setting DONT_SET_USING_DGL_NAMESPACE. using namespace DGL_NAMESPACE; #endif // ----------------------------------------------------------------------- #endif // DGL_BASE_HPP_INCLUDED