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<?xml version="1.0" encoding="UTF-8"?>
<ArdourMIDIBindings version="1.0.0" name="WiiMote via midikb">

<!-- OvenWerks June 27 2015 -->
<!-- This tries to do what the old WiiMote setup in Ardour did -->
<!-- B + A -->
<Binding channel="1" note="16" action="Transport/ToggleRollForgetCapture"/>
<!-- B + left -->
<Binding channel="1" note="17" action="Editor/playhead-to-previous-region-boundary"/>
<!-- B + right -->
<Binding channel="1" note="18" action="Editor/playhead-to-next-region-boundary"/>
<!-- B + up -->
<Binding channel="1" note="19" action="Editor/jump-forward-to-mark"/>
<!-- B + down -->
<Binding channel="1" note="20" action="Editor/jump-backward-to-mark"/>
<!-- B + home -->
<Binding channel="1" note="21" action="Editor/add-location-from-playhead"/>
<!-- B + minus -->
<Binding channel="1" note="22" action="Transport/GotoStart"/>
<!-- B + plus -->
<Binding channel="1" note="23" action="Transport/GotoEnd"/>
<!-- B + one  Not used add as you wish -->
<!--Binding channel="1" note="24" action=""/-->
<!-- B + Two -->
<Binding channel="1" note="25" function="rec-disable"/>

<!-- A -->
<Binding channel="1" note="32" action="Transport/ToggleRoll"/>
<!-- left -->
<Binding channel="1" note="33" action="Editor/nudge-playhead-backward"/>
<!-- right -->
<Binding channel="1" note="34" action="Editor/nudge-playhead-forward"/>
<!-- up -->
<Binding channel="1" note="35" action="Editor/select-prev-route"/>
<!-- down -->
<Binding channel="1" note="36" action="Editor/select-next-route"/>
<!-- home -->
<Binding channel="1" note="37" action="Editor/playhead-to-edit"/>
<!-- minus -->
<Binding channel="1" note="38" action="Editor/temporal-zoom-out"/>
<!-- plus -->
<Binding channel="1" note="39" action="Editor/temporal-zoom-in"/>
<!-- one -->
<Binding channel="1" note="40" action="Editor/track-record-enable-toggle"/>
<!-- Two -->
<Binding channel="1" note="41" function="toggle-rec-enable"/>




</ArdourMIDIBindings>