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#ifndef ardour_wiimote_control_protocol_h
#define ardour_wiimote_control_protocol_h
#include "ardour/types.h"
#include "control_protocol/control_protocol.h"
#include <glibmm/thread.h>
#include "pbd/abstract_ui.h"
#include <cwiid.h>
namespace ARDOUR {
class Session;
}
#define ENSURE_WIIMOTE_THREAD(slot) \
if (Glib::Thread::self() != main_thread) {\
slot_mutex.lock();\
slot_list.push_back(slot);\
slot_cond.signal();\
slot_mutex.unlock();\
return;\
}
class WiimoteControlProtocol : public ARDOUR::ControlProtocol {
public:
WiimoteControlProtocol (ARDOUR::Session &);
virtual ~WiimoteControlProtocol ();
static bool probe();
int set_active (bool yn);
XMLNode& get_state();
int set_state(const XMLNode&);
void wiimote_callback(cwiid_wiimote_t *, int, union cwiid_mesg [],
struct timespec *);
private:
void wiimote_main();
volatile bool main_thread_quit;
volatile bool restart_discovery;
Glib::Thread *main_thread;
void update_led_state();
bool callback_thread_registered_for_ardour;
static uint16_t button_state;
cwiid_wiimote_t *wiimote_handle;
Glib::Cond slot_cond;
Glib::Mutex slot_mutex;
std::list< sigc::slot<void> > slot_list;
sigc::connection transport_state_conn;
sigc::connection record_state_conn;
};
#endif /* ardour_wiimote_control_protocol_h */
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