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/*
    Copyright (C) 2010 Paul Davis

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

*/

#ifndef __pbd_property_list_h__
#define __pbd_property_list_h__

#include <map>

#include "pbd/libpbd_visibility.h"
#include "pbd/property_basics.h"

class XMLNode;

namespace PBD {

/** A list of properties, mapped using their ID */
class LIBPBD_API PropertyList : public std::map<PropertyID, PropertyBase*>
{
public:
	PropertyList ();
	PropertyList (PropertyList const &);

	virtual ~PropertyList();

        void get_changes_as_xml (XMLNode *);
	void invert ();

        /** Add a property (of some kind) to the list. Used when
            constructing PropertyLists that describe a change/operation.
        */
        bool add (PropertyBase* prop);

	/* Code that is constructing a property list for use
	 * in setting the state of an object uses this.
         *
         * Defined below, once we have Property<T>
	 */
	template<typename T, typename V> bool add (PropertyDescriptor<T> pid, const V& v);

protected:
	bool _property_owner;
};

/** A variant of PropertyList that does not delete its
 *  property list in its destructor. Objects with their
 *  own Properties store them in an OwnedPropertyList
 *  to avoid having them deleted at the wrong time.
 */
class LIBPBD_API OwnedPropertyList : public PropertyList
{
public:
	OwnedPropertyList();

	/* Classes that own property lists use this to add their
	 * property members to their plists. Note that it takes
         * a reference argument rather than a pointer like
         * one of the add() methods in PropertyList.
	 */
	bool add (PropertyBase& p);
};

}

#endif /* __pbd_property_list_h__ */