1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
|
/*
Copyright (C) 2010 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "ardour/speaker.h"
#include "ardour/speakers.h"
using namespace ARDOUR;
using namespace PBD;
using namespace std;
Speaker::Speaker (int i, const AngularVector& position)
: id (i)
{
move (position);
}
void
Speaker::move (const AngularVector& new_position)
{
_angles = new_position;
_angles.cartesian (_coords);
}
Speakers::Speakers ()
{
}
Speakers::~Speakers ()
{
}
void
Speakers::dump_speakers (ostream& o)
{
for (vector<Speaker>::iterator i = _speakers.begin(); i != _speakers.end(); ++i) {
o << "Speaker " << (*i).id << " @ "
<< (*i).coords().x << ", " << (*i).coords().y << ", " << (*i).coords().z
<< " azimuth " << (*i).angles().azi
<< " elevation " << (*i).angles().ele
<< " distance " << (*i).angles().length
<< endl;
}
}
void
Speakers::clear_speakers ()
{
_speakers.clear ();
update ();
}
int
Speakers::add_speaker (const AngularVector& position)
{
int id = _speakers.size();
cerr << "Added speaker " << id << " at " << position.azi << " /= " << position.ele << endl;
_speakers.push_back (Speaker (id, position));
update ();
dump_speakers (cerr);
Changed ();
return id;
}
void
Speakers::remove_speaker (int id)
{
for (vector<Speaker>::iterator i = _speakers.begin(); i != _speakers.end(); ) {
if ((*i).id == id) {
i = _speakers.erase (i);
update ();
break;
}
}
}
void
Speakers::move_speaker (int id, const AngularVector& new_position)
{
for (vector<Speaker>::iterator i = _speakers.begin(); i != _speakers.end(); ++i) {
if ((*i).id == id) {
(*i).move (new_position);
update ();
break;
}
}
}
|