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#ifndef ardour_control_protocols_h
#define ardour_control_protocols_h
#include <string>
#include <list>
#include <sigc++/sigc++.h>
namespace ARDOUR {
class Route;
class Session;
class ControlProtocol : public sigc::trackable {
public:
ControlProtocol (Session&, std::string name);
virtual ~ControlProtocol();
virtual int init () { return 0; }
sigc::signal<void> ActiveChanged;
enum SendWhat {
SendRoute,
SendGlobal
};
std::string name() const { return _name; }
void set_send (SendWhat);
void set_active (bool yn);
bool get_active() const { return active_thread > 0; }
bool send() const { return _send != 0; }
bool send_route_feedback () const { return _send & SendRoute; }
bool send_global_feedback () const { return _send & SendGlobal; }
virtual void send_route_feedback (std::list<Route*>&) {}
virtual void send_global_feedback () {}
/* signals that a control protocol can emit and other (presumably graphical)
user interfaces can respond to
*/
static sigc::signal<void> ZoomToSession;
static sigc::signal<void> ZoomIn;
static sigc::signal<void> ZoomOut;
static sigc::signal<void> Enter;
static sigc::signal<void,float> ScrollTimeline;
protected:
ARDOUR::Session& session;
SendWhat _send;
std::string _name;
int active_thread;
int thread_request_pipe[2];
pthread_t _thread;
static void* _thread_work (void *);
void* thread_work ();
struct ThreadRequest {
enum Type {
Start,
Stop,
Quit
};
};
int init_thread();
int start_thread ();
int stop_thread ();
void terminate_thread ();
int poke_thread (ThreadRequest::Type);
};
extern "C" {
struct ControlProtocolDescriptor {
const char* name;
void* ptr;
void* module;
ControlProtocol* (*initialize)(ControlProtocolDescriptor*,Session*);
void (*destroy)(ControlProtocolDescriptor*,ControlProtocol*);
};
}
}
#endif // ardour_control_protocols_h
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