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/*
    Copyright (C) 2000 Paul Davis

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

*/

#include <cstdlib>
#include <cmath>

#include <libgnomecanvas/libgnomecanvas.h>

#include "gtkmm2ext/rgb_macros.h"

#include "utils.h"
#include "editor_cursors.h"
#include "editor.h"

using namespace ARDOUR;
using namespace PBD;
using namespace Gtk;

EditorCursor::EditorCursor (Editor& ed, bool (Editor::*callbck)(GdkEvent*,ArdourCanvas::Item*))
	: editor (ed),
	  shade (*editor.cursor_group),
	  canvas_item (*editor.cursor_group),
	  length(1.0)
{
	points.push_back(Gnome::Art::Point(-1.0, 0.0)); // first x-coord needs to be a non-normal value
	points.push_back(Gnome::Art::Point(1.0, 1.0));

	canvas_item.property_points() = points;
	canvas_item.property_width_pixels() = 1;
	canvas_item.property_first_arrowhead() = TRUE;
	canvas_item.property_last_arrowhead() = TRUE;
	canvas_item.property_arrow_shape_a() = 11.0;
	canvas_item.property_arrow_shape_b() = 0.0;
	canvas_item.property_arrow_shape_c() = 9.0;

	shade.property_points() = points;
	shade.property_width_pixels() = 7;
	shade.property_fill_color_rgba() = RGBA_TO_UINT (255, 255, 255, 75);

	canvas_item.set_data ("cursor", this);
	canvas_item.signal_event().connect (sigc::bind (sigc::mem_fun (ed, callbck), &canvas_item));
	current_frame = 1; /* force redraw at 0 */
}

EditorCursor::~EditorCursor ()

{
}

void
EditorCursor::set_position (framepos_t frame)
{
	PositionChanged (frame);

	double new_pos =  editor.frame_to_unit (frame);

	if (new_pos != points.front().get_x()) {

		points.front().set_x (new_pos);
		points.back().set_x (new_pos);

		canvas_item.property_points() = points;
		shade.property_points() = points;
	}
	current_frame = frame;
}

void
EditorCursor::set_length (double units)
{
	length = units;
	points.back().set_y (points.front().get_y() + length);
	canvas_item.property_points() = points;
	shade.property_points() = points;
}

void
EditorCursor::set_y_axis (double position)
{
	points.front().set_y (position);
	points.back().set_y (position + length);
	canvas_item.property_points() = points;
	shade.property_points() = points;
}