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/*
 * Copyright (C) 2011-2018 Paul Davis <paul@linuxaudiosystems.com>
 * Copyright (C) 2013-2019 Robin Gareus <robin@gareus.org>
 * Copyright (C) 2015 Nick Mainsbridge <mainsbridge@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include <iostream>
#include <sigc++/bind.h>

#include <gtkmm2ext/doi.h>

#include "ardour_window.h"
#include "ardour_ui.h"
#include "ui_config.h"
#include "keyboard.h"
#include "utils.h"

using namespace std;
using namespace Gtk;
using namespace Gtkmm2ext;
using namespace ARDOUR_UI_UTILS;

ArdourWindow::ArdourWindow (string title)
	: Window ()
	, VisibilityTracker (*((Gtk::Window*)this))
{
	set_title (title);
	init ();
	set_position (Gtk::WIN_POS_MOUSE);
}

ArdourWindow::ArdourWindow (Gtk::Window& parent, string title)
	: Window ()
	, VisibilityTracker (*((Gtk::Window*)this))
{
	init ();
	set_title (title);
	set_transient_for (parent);
	set_position (Gtk::WIN_POS_CENTER_ON_PARENT);
}

ArdourWindow::~ArdourWindow ()
{
}

bool
ArdourWindow::on_key_press_event (GdkEventKey* ev)
{
	bool handled = Gtk::Window::on_key_press_event (ev);

	if (!handled) {
		if (!get_modal()) {
			handled = relay_key_press (ev, this);
		}
	}

	return handled;
}

bool
ArdourWindow::on_key_release_event (GdkEventKey* ev)
{
	bool handled = Gtk::Window::on_key_press_event (ev);

	if (!handled) {
		if (!get_modal()) {
			handled = relay_key_press (ev, this);
		}
	}

	return handled;
}

bool
ArdourWindow::on_focus_in_event (GdkEventFocus *ev)
{
	Keyboard::the_keyboard().focus_in_window (ev, this);
	return Window::on_focus_in_event (ev);
}

bool
ArdourWindow::on_focus_out_event (GdkEventFocus *ev)
{
	if (!get_modal()) {
		Keyboard::the_keyboard().focus_out_window (ev, this);
	}
	return Window::on_focus_out_event (ev);
}

void
ArdourWindow::on_unmap ()
{
	Keyboard::the_keyboard().leave_window (0, this);
	Window::on_unmap ();
}

bool
ArdourWindow::on_delete_event (GdkEventAny*)
{
	return false;
}

void
ArdourWindow::init ()
{
	set_border_width (10);
	add_events (Gdk::FOCUS_CHANGE_MASK);

	/* ArdourWindows are not dialogs (they have no "OK" or "Close" button) but
	   they should be considered part of the same "window level" as a dialog. This
	   works on X11 in that:

	   (a) there are no window "levels"
	   (b) they will float above normal windows without any particular effort
	   (c) present()-ing them will make a utility float over a dialog or
	       vice versa.

	   Some X11 Window managers (e.g. KDE) get this wrong, and so we allow the user
	   to select what type of window hint is used.

	   GTK+ on OS X uses different levels for DIALOG and UTILITY, and Cocoa has a bug/design
	   issue that it will not transfer keyboard focus across levels when hiding a window.
	   So on OS X, we use DIALOG for all ArdourWindows to ensure that keyboard focus
	   will return to the main window(s) when this window is hidden.
	*/

#ifdef __APPLE__
	set_type_hint (Gdk::WINDOW_TYPE_HINT_DIALOG);
#else
	if (UIConfiguration::instance().get_all_floating_windows_are_dialogs()) {
		set_type_hint (Gdk::WINDOW_TYPE_HINT_DIALOG);
	} else {
		set_type_hint (Gdk::WINDOW_TYPE_HINT_UTILITY);
	}
#endif

	Gtk::Window* parent = WM::Manager::instance().transient_parent();

	if (parent) {
		set_transient_for (*parent);
	}

	ARDOUR_UI::CloseAllDialogs.connect (sigc::mem_fun (*this, &ArdourWindow::hide));
}