ardour { ["type"] = "EditorHook", name = "Make all Regions Transparent", author = "Ardour Lua Task Force", description = "While the transport is looping, all regions become transparent.", } function signals () return LuaSignal.Set():add ( { [LuaSignal.TransportStateChange] = true, [LuaSignal.TransportLooped] = true, } ) end function factory () return function (signal, ref, ...) local all_regions = ARDOUR.RegionFactory.regions() for _, r in all_regions:iter() do local ar = r:to_audioregion (); if ar:isnil () then goto next end if ar:opaque () then ar:set_opaque (false) end ::next:: end end end