ardour { ["type"] = "Snippet", name = "Track Properties" } function factory () return function () --- iterate over all tracks for t in Session:get_tracks():iter() do -- t is-a http://manual.ardour.org/lua-scripting/class_reference/#ARDOUR:Track -- operate one those with "Drum" in the name if (t:name ():find ("Drum")) then -- print the name, and number of audio in/out -- see also http://manual.ardour.org/lua-scripting/class_reference/#ARDOUR:ChanCount print (t:name (), "| Audio In:", t:n_inputs ():n_audio (), "Audio Out:", t:n_outputs ():n_audio ()) -- get the track's http://manual.ardour.org/lua-scripting/class_reference/#ARDOUR:PresentationInfo pi = t:presentation_info_ptr () -- set the track's color to orange - hex RGBA pi:set_color (0xff8800ff) -- phase invert the 1st channel t:phase_control():set_phase_invert (1, true) -- solo the track -- and only the track, -- not other tracks grouped with it. t:solo_control():set_value (1, PBD.GroupControlDisposition.NoGroup) -- unmute the track t:mute_control():set_value (0, PBD.GroupControlDisposition.NoGroup) -- add a track comment t:set_comment ("This is a Drum Track", nil) -- and set the fader to -7dB == 10 ^ (0.05 * -7) t:gain_control():set_value (10 ^ (0.05 * -7), PBD.GroupControlDisposition.NoGroup) end end end end