ardour { ["type"] = "EditorAction", name = "Add Scopes", license = "MIT", author = "Ardour Team", description = [[Add 'Inline Scope' Lua Processor to all Tracks]] } function action_params () return { ["unique"] = { title = "Only add Scope if non is present already (yes/no)", default = "yes"}, ["position"] = { title = "Insert Position from top (0,..)", default = "0"}, } end function factory (params) return function () -- get configuration local p = params or {} local uniq = p["unique"] or "yes" local pos = p["position"] or 0 -- loop over all tracks for t in Session:get_tracks():iter() do local insert = true; -- check if a scope is already present if uniq ~= "no" then local proc; local i = 0; repeat -- get Nth Ardour::Processor proc = t:nth_plugin (i) -- check if it's a scope if (not proc:isnil() and proc:display_name () == "a-Inline Scope") then insert = false; end i = i + 1 until proc:isnil() or insert == false end -- create a new processor and insert it if insert then local a = ARDOUR.LuaAPI.new_luaproc(Session, "a-Inline Scope"); if (not a:isnil()) then t:add_processor_by_index(a, pos, nil, true) ARDOUR.LuaAPI.set_processor_param (a, 0, 5) -- timescale 5sec -- ARDOUR.LuaAPI.set_processor_param (a, 1, 1) -- logscale on -- ARDOUR.LuaAPI.set_processor_param (a, 2, 3) -- "Max" height a = nil -- explicitly drop shared-ptr reference end end end end end function icon (params) return function (ctx, width, height) local wh = math.min (width, height) * .5 local x0 = math.ceil (wh * .4) local x1 = math.floor (wh * 1.6) ctx:rectangle (wh * .4, wh * .4, wh * 1.2, wh * 1.2) ctx:set_source_rgba (.7, .7, .7, 1) ctx:fill () ctx:set_line_width (1) ctx:set_source_rgba (.0, .0, .0, 1) ctx:move_to (x0, wh) for x = x0, x1 do ctx:line_to (x, wh - math.sin (2 * math.pi * (x-x0) / (x1-x0)) * wh * .5) end ctx:stroke () end end