ardour { ["type"] = "EditorAction", name = "Add tracks", description = [[ This template creates audio tracks. You will be prompted for: ... the number of tracks to add ... the name of the tracks ( default: Audio %d ) ... whether they are mono or stereo (default mono) ... whether to record-arm the tracks (default: no) ]] } function route_setup () return { ['Insert_at'] = ARDOUR.PresentationInfo.max_order; } end function factory (params) return function () local p = params or route_setup () local insert_at = p["insert_at"] or ARDOUR.PresentationInfo.max_order; local e = Session:engine() -- from the engine's POV readable/capture ports are "outputs" local _, t = e:get_backend_ports ("", ARDOUR.DataType("audio"), ARDOUR.PortFlags.IsOutput | ARDOUR.PortFlags.IsPhysical, C.StringVector()) -- table 't' holds argument references. t[4] is the C.StringVector (return value) local tracks = t[4]:size(); local dialog_options = { { type = "number", key = "tracks", title = "Create Tracks", min = 1, max = 128, step = 1, digits = 0, default = tracks }, { type = "checkbox", key = "recarm", default = false, title = "Record Arm Tracks" }, } local dlg = LuaDialog.Dialog ("Template Setup", dialog_options) local rv = dlg:run() if (not rv or rv['tracks'] == 0) then return end -- create tracks local tl = Session:new_audio_track (1, 1, nil, rv['tracks'], "", insert_at, ARDOUR.TrackMode.Normal) -- and optionally record-arm them if rv['recarm'] then for track in tl:iter() do track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup) end end end end