ardour { ["type"] = "SessionSetup", name = "Recording Session", description = [[Add as many mono tracks to the new session as there are physical audio inputs and optionally record-arm them.]] } ---- For use with templates: Session Template setup-hook -- -- If a script named 'template.lua' exists in a session-template folder -- the `session_setup` function of the script is called after -- creating the session from the template. -- -- (e.g. ~/.config/ardour5/templates/Template-Name/template.lua) -- -- ---- For use as meta-session -- -- Every Lua script in the script-folder of type "SessionSetup" -- is listed as implicit template in the new-session dialog. -- The scripts 'session_setup' function is called once after -- creating a new, empty session. -- function session_setup () local e = Session:engine() -- from the engine's POV readable/capture ports are "outputs" local _, t = e:get_backend_ports ("", ARDOUR.DataType("audio"), ARDOUR.PortFlags.IsOutput | ARDOUR.PortFlags.IsPhysical, C.StringVector()) -- table 't' holds argument references. t[4] is the C.StringVector (return value) local tracks = t[4]:size(); local dialog_options = { { type = "heading", title = "Customize Session: " .. Session:name () }, { type = "number", key = "tracks", title = "Create Tracks", min = 1, max = 128, step = 1, digits = 0, default = tracks }, { type = "checkbox", key = "recarm", default = false, title = "Record Arm Tracks" }, } local dlg = LuaDialog.Dialog ("Template Setup", dialog_options) local rv = dlg:run() if (not rv or rv['tracks'] == 0) then return end -- create tracks local tl = Session:new_audio_track (1, 2, nil, rv['tracks'], "", ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal) -- and optionally record-arm them if rv['recarm'] then for track in tl:iter() do track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup) end end Session:save_state(""); end