ardour { ["type"] = "SessionSetup", name = "Live Band Recording Session", description = [[ This template helps create the tracks for a typical pop/rock band. You will be prompted to assemble your session from a list of track types. Each track comes with its pre-assigned grouping, routing, EQ and plugins. ]] } function session_setup () --prompt the user for the tracks they'd like to instantiate local dialog_options = { { type = "heading", title = "Select the tracks you'd like\n to add to your session: " }, { type = "checkbox", key = "LeadVox", default = false, title = "Lead Vocal" }, { type = "checkbox", key = "Bass", default = false, title = "Bass" }, { type = "checkbox", key = "Piano", default = false, title = "Piano" }, { type = "checkbox", key = "E. Piano", default = false, title = "E. Piano" }, { type = "checkbox", key = "Organ", default = false, title = "Organ" }, { type = "checkbox", key = "ElecGuitar", default = false, title = "Electric Guitar" }, { type = "checkbox", key = "SoloGuitar", default = false, title = "Guitar Solo" }, { type = "checkbox", key = "AcousticGuitar", default = false, title = "Acoustic Guitar" }, { type = "checkbox", key = "basicDrums", default = false, title = "Basic Drum Mics (Kick + Snare)" }, { type = "checkbox", key = "fullDrums", default = false, title = "Full Drum Mics (Kick, Snare, HiHat, 3 Toms)" }, { type = "checkbox", key = "overDrums", default = false, title = "Overkill Drum Mics (Kick (2x), Snare(2x), HiHat, 3 Toms)" }, { type = "checkbox", key = "Drum O-Heads (2 mono)", default = false, title = "Drum O-Heads (2 mono)" }, { type = "checkbox", key = "Drum O-Heads (Stereo)", default = false, title = "Drum O-Heads (Stereo)" }, { type = "checkbox", key = "Room (Mono)", default = false, title = "Room (Mono)" }, { type = "checkbox", key = "Room (Stereo)", default = false, title = "Room (Stereo)" }, { type = "checkbox", key = "BGV", default = false, title = "Background Vocals (3x)" }, } local dlg = LuaDialog.Dialog ("Template Setup", dialog_options) local rv = dlg:run() if (not rv) then return end local track_count = 0; -- for each selected item, create track(s), add plugins, etc if rv['Bass'] then local tl = Session:new_audio_track (1, 1, nil, 1, "Bass", ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal) for track in tl:iter() do -- track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup) end track_count = track_count+1 end if rv['Room (Stereo)'] then local tl = Session:new_audio_track (2, 2, nil, 1, "Room (Stereo)", ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal) for track in tl:iter() do -- track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup) end track_count = track_count+2 end --determine the number of tracks we can record local e = Session:engine() local _, t = e:get_backend_ports ("", ARDOUR.DataType("audio"), ARDOUR.PortFlags.IsOutput | ARDOUR.PortFlags.IsPhysical, C.StringVector()) -- from the engine's POV readable/capture ports are "outputs" local num_inputs = t[4]:size(); -- table 't' holds argument references. t[4] is the C.StringVector (return value) --ToDo: if track_count > num_inputs, we should warn the user to check their routing. --fit all tracks on the screen Editor:access_action("Editor","fit_all_tracks") Session:save_state(""); end