ardour { ["type"] = "EditorAction", name = "Generic Audio Track", description = [[Example ]] } -- If a route_setup function is present in an Editor Action Script -- the script is also listed in the "add track/bus" dialog as meta-template -- -- The function is expected to return a Lua table. The table may be empty. function route_setup () local e = Session:engine() local _, t = e:get_backend_ports ("", ARDOUR.DataType("audio"), ARDOUR.PortFlags.IsOutput | ARDOUR.PortFlags.IsPhysical, C.StringVector()) return { -- keys control which AddRouteDialog controls are made sensitive. -- The following keys accept a default value to pre-seed the dialog ['how_many'] = t[4]:size(), ['name'] = 'Audio', ['channels'] = 2, -- these keys just need to be set (to something other than nil) ['insert_at'] = ARDOUR.PresentationInfo.max_order, ['group'] = false, ['track_mode'] = ARDOUR.TrackMode.Normal, ['strict_io'] = true, } end -- The Script can be used as EditorAction in which case it can -- optionally provide instantiation parmaters function action_params () return { ['how_many'] = { title = "How Many tracks to add", default = "1" }, ["name"] = { title = "Track Name Prefix", default = "Audio" }, } end function factory (params) return function () local p = params or route_setup () local name = p["name"] or 'Audio' local how_many = p["how_many"] or 1 local channels = p["channels"] or 1 local insert_at = p["insert_at"] or ARDOUR.PresentationInfo.max_order; local group = p["group"] or nil local mode = p["track_mode"] or ARDOUR.TrackMode.Normal local strict_io = p["strict_io"] or false local tl = Session:new_audio_track (channels, channels, group, how_many, name, insert_at, mode) if strict_io then for t in tl:iter() do t:set_strict_io (true) end end end end