/* * Copyright (C) 2017 Ben Loftis * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef mackie_types_h #define mackie_types_h #include namespace ArdourSurface { namespace US2400 { enum surface_type_t { st_mcu, st_ext, st_joy, st_knb, }; /** This started off as an enum, but it got really annoying typing ? on : off */ class LedState { public: enum state_t { none, off, flashing, on }; LedState() : _state (none) {} LedState (bool yn): _state (yn ? on : off) {} LedState (state_t state): _state (state) {} LedState& operator= (state_t s) { _state = s; return *this; } bool operator == (const LedState & other) const { return state() == other.state(); } bool operator != (const LedState & other) const { return state() != other.state(); } state_t state() const { return _state; } private: state_t _state; }; extern LedState on; extern LedState off; extern LedState flashing; extern LedState none; enum ButtonState { neither = -1, release = 0, press = 1 }; /** Contains the state for a control, with some convenience constructors */ struct ControlState { ControlState(): pos(0.0), sign(0), delta(0.0), ticks(0), led_state(off), button_state(neither) {} ControlState (LedState ls): pos(0.0), delta(0.0), led_state(ls), button_state(neither) {} // Note that this sets both pos and delta to the flt value ControlState (LedState ls, float flt): pos(flt), delta(flt), ticks(0), led_state(ls), button_state(neither) {} ControlState (float flt): pos(flt), delta(flt), ticks(0), led_state(none), button_state(neither) {} ControlState (float flt, unsigned int tcks): pos(flt), delta(flt), ticks(tcks), led_state(none), button_state(neither) {} ControlState (ButtonState bs): pos(0.0), delta(0.0), ticks(0), led_state(none), button_state(bs) {} /// For faders. Between 0 and 1. float pos; /// For pots. Sign. Either -1 or 1; int sign; /// For pots. Signed value of total movement. Between 0 and 1 float delta; /// For pots. Unsigned number of ticks. Usually between 1 and 16. unsigned int ticks; LedState led_state; ButtonState button_state; }; std::ostream & operator << (std::ostream &, const ControlState &); class Control; class Fader; class Button; class Strip; class Group; class Pot; class Led; } } #endif