/* * Copyright (C) 2017 Ben Loftis * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "led.h" #include "surface.h" #include "control_group.h" using namespace ArdourSurface; using namespace US2400; const int Led::FaderTouch = 0x70; const int Led::Timecode = 0x71; const int Led::Beats = 0x72; const int Led::RudeSolo = 0x73; const int Led::RelayClick = 0x74; Control* Led::factory (Surface& surface, int id, const char* name, Group& group) { Led* l = new Led (id, name, group); surface.leds[id] = l; surface.controls.push_back (l); group.add (*l); return l; } MidiByteArray Led::set_state (LedState new_state) { if (new_state == last_state) { if (new_state == llast_state) { return MidiByteArray (); } } llast_state = last_state; last_state = new_state; MIDI::byte msg = 0; switch (new_state.state()) { case LedState::on: msg = 0x7f; break; case LedState::off: msg = 0x00; break; case LedState::flashing: msg = 0x01; break; case LedState::none: return MidiByteArray (); } return MidiByteArray (3, 0x90, id(), msg); }