/* * Copyright (C) 2006 Paul Davis * Copyright (C) 2007 Michael Taht * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * */ #include // Lights are buffered, and arguably these functions should be eliminated or inlined void TranzportControlProtocol::lights_on () { lights_pending.set(); } void TranzportControlProtocol::lights_off () { lights_pending.reset(); } int TranzportControlProtocol::light_on (LightID light) { lights_pending.set(light); return 0; } int TranzportControlProtocol::light_off (LightID light) { lights_pending.reset(light); return 0; } void TranzportControlProtocol::lights_init() { lights_invalid.set(); lights_flash = lights_pending = lights_current.reset(); } // Now that all this is bitsets, I don't see much // need for these 4 to remain in the API void TranzportControlProtocol::light_validate (LightID light) { lights_invalid.reset(light); } void TranzportControlProtocol::light_invalidate (LightID light) { lights_invalid.set(light); } void TranzportControlProtocol::lights_validate () { lights_invalid.reset(); } void TranzportControlProtocol::lights_invalidate () { lights_invalid.set(); } int TranzportControlProtocol::light_set (LightID light, bool offon) { uint8_t cmd[8]; cmd[0] = 0x00; cmd[1] = 0x00; cmd[2] = light; cmd[3] = offon; cmd[4] = 0x00; cmd[5] = 0x00; cmd[6] = 0x00; cmd[7] = 0x00; if (write (cmd) == 0) { lights_current[light] = offon; lights_invalid.reset(light); return 0; } else { return 1; } }