/* Copyright (C) 2006,2007 John Anderson Copyright (C) 2012 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include "pbd/memento_command.h" #include "ardour/debug.h" #include "ardour/session.h" #include "ardour/route.h" #include "ardour/location.h" #include "ardour/rc_configuration.h" #include "mackie_control_protocol.h" #include "surface.h" #include "fader.h" #include "i18n.h" /* handlers for all buttons, broken into a separate file to avoid clutter in * mackie_control_protocol.cc */ using namespace Mackie; using namespace ARDOUR; using namespace PBD; using std::string; LedState MackieControlProtocol::shift_press (Button &) { _modifier_state |= MODIFIER_SHIFT; return on; } LedState MackieControlProtocol::shift_release (Button &) { _modifier_state &= ~MODIFIER_SHIFT; return on; } LedState MackieControlProtocol::option_press (Button &) { _modifier_state |= MODIFIER_OPTION; return on; } LedState MackieControlProtocol::option_release (Button &) { _modifier_state &= ~MODIFIER_OPTION; return on; } LedState MackieControlProtocol::control_press (Button &) { _modifier_state |= MODIFIER_CONTROL; DEBUG_TRACE (DEBUG::MackieControl, string_compose ("CONTROL Press: modifier state now set to %1\n", _modifier_state)); return on; } LedState MackieControlProtocol::control_release (Button &) { _modifier_state &= ~MODIFIER_CONTROL; DEBUG_TRACE (DEBUG::MackieControl, string_compose ("CONTROL Release: modifier state now set to %1\n", _modifier_state)); return on; } LedState MackieControlProtocol::cmd_alt_press (Button &) { _modifier_state |= MODIFIER_CMDALT; return on; } LedState MackieControlProtocol::cmd_alt_release (Button &) { _modifier_state &= ~MODIFIER_CMDALT; return on; } LedState MackieControlProtocol::left_press (Button &) { Sorted sorted = get_sorted_routes(); uint32_t strip_cnt = n_strips (); DEBUG_TRACE (DEBUG::MackieControl, string_compose ("bank left with current initial = %1 nstrips = %2 tracks/busses = %3\n", _current_initial_bank, strip_cnt, sorted.size())); if (_current_initial_bank > strip_cnt) { switch_banks (_current_initial_bank - strip_cnt); } else { switch_banks (0); } return on; } LedState MackieControlProtocol::left_release (Button &) { return off; } LedState MackieControlProtocol::right_press (Button &) { Sorted sorted = get_sorted_routes(); uint32_t strip_cnt = n_strips(); uint32_t route_cnt = sorted.size(); DEBUG_TRACE (DEBUG::MackieControl, string_compose ("bank right with current initial = %1 nstrips = %2 tracks/busses = %3\n", _current_initial_bank, strip_cnt, route_cnt)); uint32_t new_initial = std::min (_current_initial_bank + strip_cnt, route_cnt - 1); switch_banks (new_initial); return on; } LedState MackieControlProtocol::right_release (Button &) { if (_zoom_mode) { } return off; } LedState MackieControlProtocol::cursor_left_press (Button& ) { if (_zoom_mode) { if (_modifier_state & MODIFIER_OPTION) { /* reset selected tracks to default vertical zoom */ } else { ZoomOut (); /* EMIT SIGNAL */ } } else { float page_fraction; if (_modifier_state == MODIFIER_CONTROL) { page_fraction = 1.0; } else if (_modifier_state == MODIFIER_OPTION) { page_fraction = 0.1; } else if (_modifier_state == MODIFIER_SHIFT) { page_fraction = 2.0; } else { page_fraction = 0.25; } ScrollTimeline (-page_fraction); } return off; } LedState MackieControlProtocol::cursor_left_release (Button&) { return off; } LedState MackieControlProtocol::cursor_right_press (Button& ) { if (_zoom_mode) { if (_modifier_state & MODIFIER_OPTION) { /* reset selected tracks to default vertical zoom */ } else { ZoomIn (); /* EMIT SIGNAL */ } } else { float page_fraction; if (_modifier_state == MODIFIER_CONTROL) { page_fraction = 1.0; } else if (_modifier_state == MODIFIER_OPTION) { page_fraction = 0.1; } else if (_modifier_state == MODIFIER_SHIFT) { page_fraction = 2.0; } else { page_fraction = 0.25; } ScrollTimeline (page_fraction); } return off; } LedState MackieControlProtocol::cursor_right_release (Button&) { return off; } LedState MackieControlProtocol::cursor_up_press (Button&) { if (_zoom_mode) { if (_modifier_state & MODIFIER_CONTROL) { VerticalZoomInSelected (); /* EMIT SIGNAL */ } else { VerticalZoomInAll (); /* EMIT SIGNAL */ } } else { StepTracksUp (); /* EMIT SIGNAL */ } return off; } LedState MackieControlProtocol::cursor_up_release (Button&) { return off; } LedState MackieControlProtocol::cursor_down_press (Button&) { if (_zoom_mode) { if (_modifier_state & MODIFIER_OPTION) { VerticalZoomOutSelected (); /* EMIT SIGNAL */ } else { VerticalZoomOutAll (); /* EMIT SIGNAL */ } } else { StepTracksDown (); /* EMIT SIGNAL */ } return off; } LedState MackieControlProtocol::cursor_down_release (Button&) { return off; } LedState MackieControlProtocol::channel_left_press (Button &) { Sorted sorted = get_sorted_routes(); if (sorted.size() > n_strips()) { prev_track(); return on; } else { return flashing; } } LedState MackieControlProtocol::channel_left_release (Button &) { return off; } LedState MackieControlProtocol::channel_right_press (Button &) { Sorted sorted = get_sorted_routes(); if (sorted.size() > n_strips()) { next_track(); return on; } else { return flashing; } } LedState MackieControlProtocol::channel_right_release (Button &) { return off; } Mackie::LedState MackieControlProtocol::zoom_press (Mackie::Button &) { _zoom_mode = !_zoom_mode; return (_zoom_mode ? on : off); } Mackie::LedState MackieControlProtocol::zoom_release (Mackie::Button &) { return (_zoom_mode ? on : off); } Mackie::LedState MackieControlProtocol::scrub_press (Mackie::Button &) { if (!surfaces.empty()) { surfaces.front()->next_jog_mode (); } return none; } Mackie::LedState MackieControlProtocol::scrub_release (Mackie::Button &) { return none; } LedState MackieControlProtocol::undo_press (Button&) { if (_modifier_state & MODIFIER_SHIFT) { Redo(); /* EMIT SIGNAL */ } else { Undo(); /* EMIT SIGNAL */ } return off; } LedState MackieControlProtocol::undo_release (Button&) { return off; } LedState MackieControlProtocol::redo_press (Button&) { Redo(); /* EMIT SIGNAL */ return off; } LedState MackieControlProtocol::redo_release (Button&) { return off; } LedState MackieControlProtocol::drop_press (Button &) { session->remove_last_capture(); return on; } LedState MackieControlProtocol::drop_release (Button &) { return off; } LedState MackieControlProtocol::save_press (Button &) { session->save_state (""); return on; } LedState MackieControlProtocol::save_release (Button &) { return off; } LedState MackieControlProtocol::timecode_beats_press (Button &) { switch (_timecode_type) { case ARDOUR::AnyTime::BBT: _timecode_type = ARDOUR::AnyTime::Timecode; break; case ARDOUR::AnyTime::Timecode: _timecode_type = ARDOUR::AnyTime::BBT; break; default: return off; } update_timecode_beats_led(); return on; } LedState MackieControlProtocol::timecode_beats_release (Button &) { return off; } ///////////////////////////////////// // Functions ///////////////////////////////////// LedState MackieControlProtocol::marker_press (Button &) { string markername; session->locations()->next_available_name (markername,"mcu"); add_marker (markername); return on; } LedState MackieControlProtocol::marker_release (Button &) { return off; } ///////////////////////////////////// // Transport Buttons ///////////////////////////////////// LedState MackieControlProtocol::frm_left_press (Button &) { // can use first_mark_before/after as well unsigned long elapsed = _frm_left_last.restart(); framepos_t pos = session->locations()->first_mark_before (session->transport_frame()); // allow a quick double to go past a previous mark if (session->transport_rolling() && elapsed < 500 && pos >= 0) { framepos_t pos_two_back = session->locations()->first_mark_before (pos); if (pos_two_back >= 0) { pos = pos_two_back; } } // move to the location, if it's valid if (pos >= 0) { session->request_locate (pos, session->transport_rolling()); } else { session->request_locate (session->current_start_frame(), session->transport_rolling()); } return on; } LedState MackieControlProtocol::frm_left_release (Button &) { return off; } LedState MackieControlProtocol::frm_right_press (Button &) { // can use first_mark_before/after as well framepos_t pos = session->locations()->first_mark_after (session->transport_frame()); if (pos >= 0) { session->request_locate (pos, session->transport_rolling()); } else { session->request_locate (session->current_end_frame(), session->transport_rolling()); } return on; } LedState MackieControlProtocol::frm_right_release (Button &) { return off; } LedState MackieControlProtocol::stop_press (Button &) { transport_stop (); return on; } LedState MackieControlProtocol::stop_release (Button &) { return session->transport_stopped(); } LedState MackieControlProtocol::play_press (Button &) { /* if we're already rolling at normal speed, and we're pressed again, jump back to where we started last time */ transport_play (session->transport_speed() == 1.0); return none; } LedState MackieControlProtocol::play_release (Button &) { return none; } LedState MackieControlProtocol::record_press (Button &) { rec_enable_toggle (); return none; } LedState MackieControlProtocol::record_release (Button &) { return none; } LedState MackieControlProtocol::rewind_press (Button &) { if (_modifier_state == MODIFIER_CONTROL) { goto_start (); } else { rewind (); } return none; } LedState MackieControlProtocol::rewind_release (Button &) { return none; } LedState MackieControlProtocol::ffwd_press (Button &) { if (_modifier_state == MODIFIER_CONTROL) { goto_end(); } else { ffwd (); } return none; } LedState MackieControlProtocol::ffwd_release (Button &) { return none; } LedState MackieControlProtocol::loop_press (Button &) { if (_modifier_state & MODIFIER_CONTROL) { set_view_mode (Loop); return on; } else { session->request_play_loop (!session->get_play_loop()); return none; } } LedState MackieControlProtocol::loop_release (Button &) { return none; } LedState MackieControlProtocol::punch_in_press (Button &) { bool const state = !session->config.get_punch_in(); session->config.set_punch_in (state); return state; } LedState MackieControlProtocol::punch_in_release (Button &) { return session->config.get_punch_in(); } LedState MackieControlProtocol::punch_out_press (Button &) { bool const state = !session->config.get_punch_out(); session->config.set_punch_out (state); return state; } LedState MackieControlProtocol::punch_out_release (Button &) { return session->config.get_punch_out(); } LedState MackieControlProtocol::home_press (Button &) { session->goto_start(); return on; } LedState MackieControlProtocol::home_release (Button &) { return off; } LedState MackieControlProtocol::end_press (Button &) { session->goto_end(); return on; } LedState MackieControlProtocol::end_release (Button &) { return off; } LedState MackieControlProtocol::clicking_press (Button &) { bool state = !Config->get_clicking(); Config->set_clicking (state); return state; } LedState MackieControlProtocol::clicking_release (Button &) { return Config->get_clicking(); } LedState MackieControlProtocol::global_solo_press (Button &) { bool state = !session->soloing(); session->set_solo (session->get_routes(), state); return state; } LedState MackieControlProtocol::global_solo_release (Button &) { return session->soloing(); } LedState MackieControlProtocol::enter_press (Button &) { Enter(); /* EMIT SIGNAL */ return off; } LedState MackieControlProtocol::enter_release (Button &) { return off; } LedState MackieControlProtocol::F1_press (Button &) { return off; } LedState MackieControlProtocol::F1_release (Button &) { return off; } LedState MackieControlProtocol::F2_press (Button &) { return off; } LedState MackieControlProtocol::F2_release (Button &) { return off; } LedState MackieControlProtocol::F3_press (Button &) { return off; } LedState MackieControlProtocol::F3_release (Button &) { return off; } LedState MackieControlProtocol::F4_press (Button &) { return off; } LedState MackieControlProtocol::F4_release (Button &) { return off; } LedState MackieControlProtocol::F5_press (Button &) { return off; } LedState MackieControlProtocol::F5_release (Button &) { return off; } LedState MackieControlProtocol::F6_press (Button &) { return off; } LedState MackieControlProtocol::F6_release (Button &) { return off; } LedState MackieControlProtocol::F7_press (Button &) { return off; } LedState MackieControlProtocol::F7_release (Button &) { return off; } LedState MackieControlProtocol::F8_press (Button &) { CloseDialog (); /* EMIT SIGNAL */ return off; } LedState MackieControlProtocol::F8_release (Button &) { return off; } /* UNIMPLEMENTED */ LedState MackieControlProtocol::io_press (Button &) { return off; } LedState MackieControlProtocol::io_release (Button &) { return off; } LedState MackieControlProtocol::sends_press (Button &) { set_view_mode (Sends); return on; } LedState MackieControlProtocol::sends_release (Button &) { return none; } LedState MackieControlProtocol::pan_press (Button &) { return off; } LedState MackieControlProtocol::pan_release (Button &) { return off; } LedState MackieControlProtocol::plugin_press (Button &) { return off; } LedState MackieControlProtocol::plugin_release (Button &) { return off; } LedState MackieControlProtocol::eq_press (Button &) { set_view_mode (EQ); return on; } LedState MackieControlProtocol::eq_release (Button &) { return none; } LedState MackieControlProtocol::dyn_press (Button &) { set_view_mode (Dynamics); return on; } LedState MackieControlProtocol::dyn_release (Button &) { return none; } LedState MackieControlProtocol::flip_press (Button &) { if (_flip_mode != Normal) { set_flip_mode (Normal); } else { set_flip_mode (Mirror); } return ((_flip_mode != Normal) ? on : off); } LedState MackieControlProtocol::flip_release (Button &) { return none; } LedState MackieControlProtocol::edit_press (Button &) { return off; } LedState MackieControlProtocol::edit_release (Button &) { return off; } LedState MackieControlProtocol::name_value_press (Button &) { return off; } LedState MackieControlProtocol::name_value_release (Button &) { return off; } LedState MackieControlProtocol::F9_press (Button &) { return off; } LedState MackieControlProtocol::F9_release (Button &) { return off; } LedState MackieControlProtocol::F10_press (Button &) { return off; } LedState MackieControlProtocol::F10_release (Button &) { return off; } LedState MackieControlProtocol::F11_press (Button &) { return off; } LedState MackieControlProtocol::F11_release (Button &) { return off; } LedState MackieControlProtocol::F12_press (Button &) { return off; } LedState MackieControlProtocol::F12_release (Button &) { return off; } LedState MackieControlProtocol::F13_press (Button &) { return off; } LedState MackieControlProtocol::F13_release (Button &) { return off; } LedState MackieControlProtocol::F14_press (Button &) { return off; } LedState MackieControlProtocol::F14_release (Button &) { return off; } LedState MackieControlProtocol::F15_press (Button &) { return off; } LedState MackieControlProtocol::F15_release (Button &) { return off; } LedState MackieControlProtocol::F16_press (Button &) { return off; } LedState MackieControlProtocol::F16_release (Button &) { return off; } LedState MackieControlProtocol::on_press (Button &) { return off; } LedState MackieControlProtocol::on_release (Button &) { return off; } LedState MackieControlProtocol::rec_ready_press (Button &) { return off; } LedState MackieControlProtocol::rec_ready_release (Button &) { return off; } LedState MackieControlProtocol::touch_press (Button &) { return off; } LedState MackieControlProtocol::touch_release (Button &) { return off; } LedState MackieControlProtocol::cancel_press (Button &) { return off; } LedState MackieControlProtocol::cancel_release (Button &) { return off; } LedState MackieControlProtocol::mixer_press (Button &) { return off; } LedState MackieControlProtocol::mixer_release (Button &) { return off; } LedState MackieControlProtocol::user_a_press (Button &) { transport_play (session->transport_speed() == 1.0); return off; } LedState MackieControlProtocol::user_a_release (Button &) { return off; } LedState MackieControlProtocol::user_b_press (Button &) { transport_stop(); return off; } LedState MackieControlProtocol::user_b_release (Button &) { return off; } LedState MackieControlProtocol::master_fader_touch_press (Mackie::Button &) { DEBUG_TRACE (DEBUG::MackieControl, "MackieControlProtocol::master_fader_touch_press\n"); Fader* master_fader = surfaces.front()->master_fader(); boost::shared_ptr ac = master_fader->control (); master_fader->set_in_use (true); master_fader->start_touch (transport_frame()); return none; } LedState MackieControlProtocol::master_fader_touch_release (Mackie::Button &) { DEBUG_TRACE (DEBUG::MackieControl, "MackieControlProtocol::master_fader_touch_release\n"); Fader* master_fader = surfaces.front()->master_fader(); master_fader->set_in_use (false); master_fader->stop_touch (transport_frame(), true); return none; } Mackie::LedState MackieControlProtocol::snapshot_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::snapshot_release (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::read_press (Mackie::Button&) { _metering_active = !_metering_active; notify_metering_state_changed (); return _metering_active; } Mackie::LedState MackieControlProtocol::read_release (Mackie::Button&) { return _metering_active; } Mackie::LedState MackieControlProtocol::write_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::write_release (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::fdrgroup_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::fdrgroup_release (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::clearsolo_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::clearsolo_release (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::track_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::track_release (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::send_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::send_release (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::miditracks_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::miditracks_release (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::inputs_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::inputs_release (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::audiotracks_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::audiotracks_release (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::audioinstruments_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::audioinstruments_release (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::aux_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::aux_release (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::busses_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::busses_release (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::outputs_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::outputs_release (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::user_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::user_release (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::trim_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::trim_release (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::latch_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::latch_release (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::grp_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::grp_release (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::nudge_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::nudge_release (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::replace_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::replace_release (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::click_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::click_release (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::view_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::view_release (Mackie::Button&) { return none; }