/* Copyright (C) 2006,2007 John Anderson Copyright (C) 2012 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "led.h" #include "surface.h" #include "control_group.h" using namespace ArdourSurface; using namespace Mackie; const int Led::FaderTouch = 0x70; const int Led::Timecode = 0x71; const int Led::Beats = 0x72; const int Led::RudeSolo = 0x73; const int Led::RelayClick = 0x74; Control* Led::factory (Surface& surface, int id, const char* name, Group& group) { Led* l = new Led (id, name, group); surface.leds[id] = l; surface.controls.push_back (l); group.add (*l); return l; } MidiByteArray Led::set_state (LedState new_state) { state = new_state; MIDI::byte msg = 0; switch (state.state()) { case LedState::on: msg = 0x7f; break; case LedState::off: msg = 0x00; break; case LedState::flashing: msg = 0x01; break; case LedState::none: return MidiByteArray (); } return MidiByteArray (3, 0x90, id(), msg); }