/* Copyright (C) 2006,2007 John Anderson Copyright (C) 2012 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include "button.h" #include "surface.h" #include "control_group.h" using namespace ArdourSurface; using namespace Mackie; Control* Button::factory (Surface& surface, Button::ID bid, int id, const std::string& name, Group& group) { Button* b = new Button (bid, id, name, group); /* store button with the device-specific ID */ surface.buttons[id] = b; surface.controls.push_back (b); group.add (*b); return b; } int Button::name_to_id (const std::string& name) { if (!g_ascii_strcasecmp (name.c_str(), "Track")) { return Track; } if (!g_ascii_strcasecmp (name.c_str(), "Send")) { return Send; } if (!g_ascii_strcasecmp (name.c_str(), "Pan")) { return Pan; } if (!g_ascii_strcasecmp (name.c_str(), "Plugin")) { return Plugin; } if (!g_ascii_strcasecmp (name.c_str(), "Eq")) { return Eq; } if (!g_ascii_strcasecmp (name.c_str(), "Dyn")) { return Dyn; } if (!g_ascii_strcasecmp (name.c_str(), "Bank Left")) { return Left; } if (!g_ascii_strcasecmp (name.c_str(), "Bank Right")) { return Right; } if (!g_ascii_strcasecmp (name.c_str(), "Channel Left")) { return ChannelLeft; } if (!g_ascii_strcasecmp (name.c_str(), "Channel Right")) { return ChannelRight; } if (!g_ascii_strcasecmp (name.c_str(), "Flip")) { return Flip; } if (!g_ascii_strcasecmp (name.c_str(), "View")) { return View; } if (!g_ascii_strcasecmp (name.c_str(), "Name/Value")) { return NameValue; } if (!g_ascii_strcasecmp (name.c_str(), "Timecode/Beats")) { return TimecodeBeats; } if (!g_ascii_strcasecmp (name.c_str(), "F1")) { return F1; } if (!g_ascii_strcasecmp (name.c_str(), "F2")) { return F2; } if (!g_ascii_strcasecmp (name.c_str(), "F3")) { return F3; } if (!g_ascii_strcasecmp (name.c_str(), "F4")) { return F4; } if (!g_ascii_strcasecmp (name.c_str(), "F5")) { return F5; } if (!g_ascii_strcasecmp (name.c_str(), "F6")) { return F6; } if (!g_ascii_strcasecmp (name.c_str(), "F7")) { return F7; } if (!g_ascii_strcasecmp (name.c_str(), "F8")) { return F8; } if (!g_ascii_strcasecmp (name.c_str(), "Midi Tracks")) { return MidiTracks; } if (!g_ascii_strcasecmp (name.c_str(), "Inputs")) { return Inputs; } if (!g_ascii_strcasecmp (name.c_str(), "Audio Tracks")) { return AudioTracks; } if (!g_ascii_strcasecmp (name.c_str(), "Audio Instruments")) { return AudioInstruments; } if (!g_ascii_strcasecmp (name.c_str(), "Aux")) { return Aux; } if (!g_ascii_strcasecmp (name.c_str(), "Busses")) { return Busses; } if (!g_ascii_strcasecmp (name.c_str(), "Outputs")) { return Outputs; } if (!g_ascii_strcasecmp (name.c_str(), "User")) { return User; } if (!g_ascii_strcasecmp (name.c_str(), "Shift")) { return Shift; } if (!g_ascii_strcasecmp (name.c_str(), "Option")) { return Option; } if (!g_ascii_strcasecmp (name.c_str(), "Ctrl")) { return Ctrl; } if (!g_ascii_strcasecmp (name.c_str(), "CmdAlt")) { return CmdAlt; } if (!g_ascii_strcasecmp (name.c_str(), "Read")) { return Read; } if (!g_ascii_strcasecmp (name.c_str(), "Write")) { return Write; } if (!g_ascii_strcasecmp (name.c_str(), "Trim")) { return Trim; } if (!g_ascii_strcasecmp (name.c_str(), "Touch")) { return Touch; } if (!g_ascii_strcasecmp (name.c_str(), "Latch")) { return Latch; } if (!g_ascii_strcasecmp (name.c_str(), "Group")) { return Grp; } if (!g_ascii_strcasecmp (name.c_str(), "Save")) { return Save; } if (!g_ascii_strcasecmp (name.c_str(), "Undo")) { return Undo; } if (!g_ascii_strcasecmp (name.c_str(), "Cancel")) { return Cancel; } if (!g_ascii_strcasecmp (name.c_str(), "Enter")) { return Enter; } if (!g_ascii_strcasecmp (name.c_str(), "Marker")) { return Marker; } if (!g_ascii_strcasecmp (name.c_str(), "Nudge")) { return Nudge; } if (!g_ascii_strcasecmp (name.c_str(), "Loop")) { return Loop; } if (!g_ascii_strcasecmp (name.c_str(), "Drop")) { return Drop; } if (!g_ascii_strcasecmp (name.c_str(), "Replace")) { return Replace; } if (!g_ascii_strcasecmp (name.c_str(), "Click")) { return Click; } if (!g_ascii_strcasecmp (name.c_str(), "Clear Solo")) { return ClearSolo; } if (!g_ascii_strcasecmp (name.c_str(), "Rewind")) { return Rewind; } if (!g_ascii_strcasecmp (name.c_str(), "Ffwd")) { return Ffwd; } if (!g_ascii_strcasecmp (name.c_str(), "Stop")) { return Stop; } if (!g_ascii_strcasecmp (name.c_str(), "Play")) { return Play; } if (!g_ascii_strcasecmp (name.c_str(), "Record")) { return Record; } if (!g_ascii_strcasecmp (name.c_str(), "Cursor Up")) { return CursorUp; } if (!g_ascii_strcasecmp (name.c_str(), "Cursor Down")) { return CursorDown; } if (!g_ascii_strcasecmp (name.c_str(), "Cursor Left")) { return CursorLeft; } if (!g_ascii_strcasecmp (name.c_str(), "Cursor Right")) { return CursorRight; } if (!g_ascii_strcasecmp (name.c_str(), "Zoom")) { return Zoom; } if (!g_ascii_strcasecmp (name.c_str(), "Scrub")) { return Scrub; } if (!g_ascii_strcasecmp (name.c_str(), "User A")) { return UserA; } if (!g_ascii_strcasecmp (name.c_str(), "User B")) { return UserB; } /* Strip buttons */ if (!g_ascii_strcasecmp (name.c_str(), "Record Enable")) { return RecEnable; } if (!g_ascii_strcasecmp (name.c_str(), "Solo")) { return Solo; } if (!g_ascii_strcasecmp (name.c_str(), "Mute")) { return Mute; } if (!g_ascii_strcasecmp (name.c_str(), "Select")) { return Select; } if (!g_ascii_strcasecmp (name.c_str(), "V-Pot")) { return VSelect; } if (!g_ascii_strcasecmp (name.c_str(), "Fader Touch")) { return FaderTouch; } /* Master Fader button */ if (!g_ascii_strcasecmp (name.c_str(), "Master Fader Touch")) { return MasterFaderTouch; } return -1; } std::string Button::id_to_name (Button::ID id) { if (id == Track) { return "Track"; } if (id == Send) { return "Send"; } if (id == Pan) { return "Pan"; } if (id == Plugin) { return "Plugin"; } if (id == Eq) { return "Eq"; } if (id == Dyn) { return "Dyn"; } if (id == Left) { return "Bank Left"; } if (id == Right) { return "Bank Right"; } if (id == ChannelLeft) { return "Channel Left"; } if (id == ChannelRight) { return "Channel Right"; } if (id == Flip) { return "Flip"; } if (id == View) { return "View"; } if (id == NameValue) { return "Name/Value"; } if (id == TimecodeBeats) { return "Timecode/Beats"; } if (id == F1) { return "F1"; } if (id == F2) { return "F2"; } if (id == F3) { return "F3"; } if (id == F4) { return "F4"; } if (id == F5) { return "F5"; } if (id == F6) { return "F6"; } if (id == F7) { return "F7"; } if (id == F8) { return "F8"; } if (id == MidiTracks) { return "Midi Tracks"; } if (id == Inputs) { return "Inputs"; } if (id == AudioTracks) { return "Audio Tracks"; } if (id == AudioInstruments) { return "Audio Instruments"; } if (id == Aux) { return "Aux"; } if (id == Busses) { return "Busses"; } if (id == Outputs) { return "Outputs"; } if (id == User) { return "User"; } if (id == Shift) { return "Shift"; } if (id == Option) { return "Option"; } if (id == Ctrl) { return "Ctrl"; } if (id == CmdAlt) { return "CmdAlt"; } if (id == Read) { return "Read"; } if (id == Write) { return "Write"; } if (id == Trim) { return "Trim"; } if (id == Touch) { return "Touch"; } if (id == Latch) { return "Latch"; } if (id == Grp) { return "Group"; } if (id == Save) { return "Save"; } if (id == Undo) { return "Undo"; } if (id == Cancel) { return "Cancel"; } if (id == Enter) { return "Enter"; } if (id == Marker) { return "Marker"; } if (id == Nudge) { return "Nudge"; } if (id == Loop) { return "Loop"; } if (id == Drop) { return "Drop"; } if (id == Replace) { return "Replace"; } if (id == Click) { return "Click"; } if (id == ClearSolo) { return "Clear Solo"; } if (id == Rewind) { return "Rewind"; } if (id == Ffwd) { return "FFwd"; } if (id == Stop) { return "Stop"; } if (id == Play) { return "Play"; } if (id == Record) { return "Record"; } if (id == CursorUp) { return "Cursor Up"; } if (id == CursorDown) { return "Cursor Down"; } if (id == CursorLeft) { return "Cursor Left"; } if (id == CursorRight) { return "Cursor Right"; } if (id == Zoom) { return "Zoom"; } if (id == Scrub) { return "Scrub"; } if (id == UserA) { return "User A"; } if (id == UserB) { return "User B"; } if (id == RecEnable) { return "Record Enable"; } if (id == Solo) { return "Solo"; } if (id == Mute) { return "Mute"; } if (id == Select) { return "Select"; } if (id == VSelect) { return "V-Pot"; } if (id == FaderTouch) { return "Fader Touch"; } if (id == MasterFaderTouch) { return "Master Fader Touch"; } return "???"; }