//////////////////////////////////////////////////////////////////////////////// /// /// Common type definitions for SoundTouch audio processing library. /// /// Author : Copyright (c) Olli Parviainen /// Author e-mail : oparviai @ iki.fi /// SoundTouch WWW: http://www.iki.fi/oparviai/soundtouch /// //////////////////////////////////////////////////////////////////////////////// // // Last changed : $Date$ // File revision : $Revision$ // // $Id$ // //////////////////////////////////////////////////////////////////////////////// // // License : // // SoundTouch audio processing library // Copyright (c) Olli Parviainen // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////// #ifndef STTypes_H #define STTypes_H typedef unsigned int uint; typedef unsigned long ulong; #ifndef _WINDEF_ // if these aren't defined already by Windows headers, define now typedef unsigned int BOOL; #ifndef FALSE #define FALSE 0 #endif #ifndef TRUE #define TRUE 1 #endif #endif // _WINDEF_ namespace soundtouch { /// Enable one of the following defines to choose either 16bit integer or /// 32bit float sample type. If you don't have opinion, using integer samples /// is generally faster. /// #define INTEGER_SAMPLES //< 16bit integer samples #define FLOAT_SAMPLES //< 32bit float samples /// Define this to allow CPU-specific assembler optimizations. Notice that /// having this enabled on non-x86 platforms doesn't matter; the compiler can /// drop unsupported extensions on different platforms automatically. /// However, if you're having difficulties getting the optimized routines /// compiled with your compler (e.g. some gcc compiler versions may be picky), /// you may wish to disable the optimizations to make the library compile. #define ALLOW_OPTIMIZATIONS 1 #ifdef INTEGER_SAMPLES // 16bit integer sample type typedef short SAMPLETYPE; // data type for sample accumulation: Use 32bit integer to prevent overflows typedef long LONG_SAMPLETYPE; #ifdef FLOAT_SAMPLES // check that only one sample type is defined #error "conflicting sample types defined" #endif // FLOAT_SAMPLES #ifdef ALLOW_OPTIMIZATIONS #if WIN32 || __i386__ // Allow MMX optimizations #define ALLOW_MMX 1 #endif #endif #else // floating point samples typedef float SAMPLETYPE; // data type for sample accumulation: Use double to utilize full precision. typedef double LONG_SAMPLETYPE; #ifdef ALLOW_OPTIMIZATIONS #ifdef WIN32 // Allow 3DNow! and SSE optimizations #define ALLOW_3DNOW 1 #define ALLOW_SSE 1 #endif // WIN32 #endif #endif // INTEGER_SAMPLES } #endif