/* a-fluidsynth -- simple & robust x-platform fluidsynth LV2 * * Copyright (C) 2016 Robin Gareus * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef _GNU_SOURCE #define _GNU_SOURCE #endif #include #include #include #include #define AFS_URN "urn:ardour:a-fluidsynth" #ifdef HAVE_LV2_1_10_0 #define x_forge_object lv2_atom_forge_object #else #define x_forge_object lv2_atom_forge_blank #endif #include "fluidsynth.h" #include #include #include #include #include #include #include #include #include #include enum { FS_PORT_CONTROL = 0, FS_PORT_NOTIFY, FS_PORT_OUT_L, FS_PORT_OUT_R, FS_OUT_GAIN, FS_REV_ENABLE, FS_REV_ROOMSIZE, FS_REV_DAMPING, FS_REV_WIDTH, FS_REV_LEVEL, FS_CHR_ENABLE, FS_CHR_N, FS_CHR_SPEED, FS_CHR_DEPTH, FS_CHR_LEVEL, FS_CHR_TYPE, FS_PORT_LAST }; enum { CMD_APPLY = 0, CMD_FREE = 1, }; typedef struct { /* ports */ const LV2_Atom_Sequence* control; LV2_Atom_Sequence* notify; float* p_ports[FS_PORT_LAST]; float v_ports[FS_PORT_LAST]; /* fluid synth */ fluid_settings_t* settings; fluid_synth_t* synth; int synthId; /* lv2 URIDs */ LV2_URID atom_Blank; LV2_URID atom_Object; LV2_URID atom_URID; LV2_URID atom_Path; LV2_URID midi_MidiEvent; LV2_URID patch_Get; LV2_URID patch_Set; LV2_URID patch_property; LV2_URID patch_value; LV2_URID afs_sf2file; /* lv2 extensions */ LV2_Log_Log* log; LV2_Log_Logger logger; LV2_Worker_Schedule* schedule; LV2_Atom_Forge forge; LV2_Atom_Forge_Frame frame; /* state */ bool panic; bool initialized; bool inform_ui; char current_sf2_file_path[1024]; char queue_sf2_file_path[1024]; bool reinit_in_progress; // set in run, cleared in work_response bool queue_reinit; // set in restore, cleared in work_response fluid_midi_event_t* fmidi_event; } AFluidSynth; /* ***************************************************************************** * helpers */ static bool load_sf2 (AFluidSynth* self, const char* fn) { const int synth_id = fluid_synth_sfload (self->synth, fn, 1); if (synth_id == FLUID_FAILED) { return false; } fluid_sfont_t* const sfont = fluid_synth_get_sfont_by_id (self->synth, synth_id); if (!sfont) { return false; } int chn; fluid_preset_t preset; sfont->iteration_start (sfont); for (chn = 0; sfont->iteration_next (sfont, &preset) && chn < 16; ++chn) { fluid_synth_program_select (self->synth, chn, synth_id, preset.get_banknum (&preset), preset.get_num (&preset)); } if (chn == 0) { return false; } return true; } static const LV2_Atom* parse_patch_msg (AFluidSynth* self, const LV2_Atom_Object* obj) { const LV2_Atom* property = NULL; const LV2_Atom* file_path = NULL; if (obj->body.otype != self->patch_Set) { return NULL; } lv2_atom_object_get (obj, self->patch_property, &property, 0); if (!property || property->type != self->atom_URID) { return NULL; } else if (((const LV2_Atom_URID*)property)->body != self->afs_sf2file) { return NULL; } lv2_atom_object_get (obj, self->patch_value, &file_path, 0); if (!file_path || file_path->type != self->atom_Path) { return NULL; } return file_path; } static void inform_ui (AFluidSynth* self) { if (strlen (self->current_sf2_file_path) == 0) { return; } LV2_Atom_Forge_Frame frame; lv2_atom_forge_frame_time (&self->forge, 0); x_forge_object (&self->forge, &frame, 1, self->patch_Set); lv2_atom_forge_property_head (&self->forge, self->patch_property, 0); lv2_atom_forge_urid (&self->forge, self->afs_sf2file); lv2_atom_forge_property_head (&self->forge, self->patch_value, 0); lv2_atom_forge_path (&self->forge, self->current_sf2_file_path, strlen (self->current_sf2_file_path)); lv2_atom_forge_pop (&self->forge, &frame); } static float db_to_coeff (float db) { if (db <= -80) { return 0; } else if (db >= 20) { return 10; } return powf (10.f, .05f * db); } /* ***************************************************************************** * LV2 Plugin */ static LV2_Handle instantiate (const LV2_Descriptor* descriptor, double rate, const char* bundle_path, const LV2_Feature* const* features) { AFluidSynth* self = (AFluidSynth*)calloc (1, sizeof (AFluidSynth)); if (!self) { return NULL; } LV2_URID_Map* map = NULL; for (int i=0; features[i] != NULL; ++i) { if (!strcmp (features[i]->URI, LV2_URID__map)) { map = (LV2_URID_Map*)features[i]->data; } else if (!strcmp (features[i]->URI, LV2_LOG__log)) { self->log = (LV2_Log_Log*)features[i]->data; } else if (!strcmp (features[i]->URI, LV2_WORKER__schedule)) { self->schedule = (LV2_Worker_Schedule*)features[i]->data; } } lv2_log_logger_init (&self->logger, map, self->log); if (!map) { lv2_log_error (&self->logger, "a-fluidsynth.lv2: Host does not support urid:map\n"); free (self); return NULL; } if (!self->schedule) { lv2_log_error (&self->logger, "a-fluidsynth.lv2: Host does not support worker:schedule\n"); free (self); return NULL; } /* initialize fluid synth */ self->settings = new_fluid_settings (); if (!self->settings) { lv2_log_error (&self->logger, "a-fluidsynth.lv2: cannot allocate Fluid Settings\n"); free (self); return NULL; } fluid_settings_setnum (self->settings, "synth.sample-rate", rate); fluid_settings_setint (self->settings, "synth.parallel-render", 1); fluid_settings_setint (self->settings, "synth.threadsafe-api", 0); self->synth = new_fluid_synth (self->settings); if (!self->synth) { lv2_log_error (&self->logger, "a-fluidsynth.lv2: cannot allocate Fluid Synth\n"); delete_fluid_settings (self->settings); free (self); return NULL; } fluid_synth_set_gain (self->synth, 1.0f); fluid_synth_set_polyphony (self->synth, 32); fluid_synth_set_sample_rate (self->synth, (float)rate); self->fmidi_event = new_fluid_midi_event (); if (!self->fmidi_event) { lv2_log_error (&self->logger, "a-fluidsynth.lv2: cannot allocate Fluid Event\n"); delete_fluid_synth (self->synth); delete_fluid_settings (self->settings); free (self); return NULL; } /* initialize plugin state */ self->panic = false; self->inform_ui = false; self->initialized = false; self->reinit_in_progress = false; self->queue_reinit = false; lv2_atom_forge_init (&self->forge, map); /* map URIDs */ self->atom_Blank = map->map (map->handle, LV2_ATOM__Blank); self->atom_Object = map->map (map->handle, LV2_ATOM__Object); self->atom_Path = map->map (map->handle, LV2_ATOM__Path); self->atom_URID = map->map (map->handle, LV2_ATOM__URID); self->midi_MidiEvent = map->map (map->handle, LV2_MIDI__MidiEvent); self->patch_Get = map->map (map->handle, LV2_PATCH__Get); self->patch_Set = map->map (map->handle, LV2_PATCH__Set); self->patch_property = map->map (map->handle, LV2_PATCH__property); self->patch_value = map->map (map->handle, LV2_PATCH__value); self->afs_sf2file = map->map (map->handle, AFS_URN ":sf2file"); return (LV2_Handle)self; } static void connect_port (LV2_Handle instance, uint32_t port, void* data) { AFluidSynth* self = (AFluidSynth*)instance; switch (port) { case FS_PORT_CONTROL: self->control = (const LV2_Atom_Sequence*)data; break; case FS_PORT_NOTIFY: self->notify = (LV2_Atom_Sequence*)data; break; default: if (port < FS_PORT_LAST) { self->p_ports[port] = (float*)data; } break; } } static void deactivate (LV2_Handle instance) { AFluidSynth* self = (AFluidSynth*)instance; self->panic = true; } static void run (LV2_Handle instance, uint32_t n_samples) { AFluidSynth* self = (AFluidSynth*)instance; if (!self->control || !self->notify) { return; } const uint32_t capacity = self->notify->atom.size; lv2_atom_forge_set_buffer (&self->forge, (uint8_t*)self->notify, capacity); lv2_atom_forge_sequence_head (&self->forge, &self->frame, 0); if (!self->initialized || self->reinit_in_progress) { memset (self->p_ports[FS_PORT_OUT_L], 0, n_samples * sizeof (float)); memset (self->p_ports[FS_PORT_OUT_R], 0, n_samples * sizeof (float)); } else if (self->panic) { fluid_synth_all_notes_off (self->synth, -1); fluid_synth_all_sounds_off (self->synth, -1); self->panic = false; } if (self->initialized && !self->reinit_in_progress) { bool rev_change = false; bool chr_change = false; // TODO clamp values to ranges if (self->v_ports[FS_OUT_GAIN] != *self->p_ports[FS_OUT_GAIN]) { fluid_synth_set_gain (self->synth, db_to_coeff (*self->p_ports[FS_OUT_GAIN])); } if (self->v_ports[FS_REV_ENABLE] != *self->p_ports[FS_REV_ENABLE]) { fluid_synth_set_reverb_on (self->synth, *self->p_ports[FS_REV_ENABLE] > 0 ? 1 : 0); rev_change = true; } if (self->v_ports[FS_CHR_ENABLE] != *self->p_ports[FS_CHR_ENABLE]) { fluid_synth_set_chorus_on (self->synth, *self->p_ports[FS_CHR_ENABLE] > 0 ? 1 : 0); chr_change = true; } for (uint32_t p = FS_REV_ROOMSIZE; p <= FS_REV_LEVEL && !rev_change; ++p) { if (self->v_ports[p] != *self->p_ports[p]) { rev_change = true; } } for (uint32_t p = FS_CHR_N; p <= FS_CHR_TYPE && !chr_change; ++p) { if (self->v_ports[p] != *self->p_ports[p]) { chr_change = true; } } if (rev_change) { fluid_synth_set_reverb (self->synth, *self->p_ports[FS_REV_ROOMSIZE], *self->p_ports[FS_REV_DAMPING], *self->p_ports[FS_REV_WIDTH], *self->p_ports[FS_REV_LEVEL]); } if (chr_change) { fluid_synth_set_chorus (self->synth, rintf (*self->p_ports[FS_CHR_N]), db_to_coeff (*self->p_ports[FS_CHR_LEVEL]), *self->p_ports[FS_CHR_SPEED], *self->p_ports[FS_CHR_DEPTH], (*self->p_ports[FS_CHR_TYPE] > 0) ? FLUID_CHORUS_MOD_SINE : FLUID_CHORUS_MOD_TRIANGLE); } for (uint32_t p = FS_OUT_GAIN; p < FS_PORT_LAST; ++p) { self->v_ports[p] = *self->p_ports[p]; } } uint32_t offset = 0; LV2_ATOM_SEQUENCE_FOREACH (self->control, ev) { const LV2_Atom_Object* obj = (LV2_Atom_Object*)&ev->body; if (ev->body.type == self->atom_Blank || ev->body.type == self->atom_Object) { if (obj->body.otype == self->patch_Get) { self->inform_ui = false; inform_ui (self); } else if (obj->body.otype == self->patch_Set) { const LV2_Atom* file_path = parse_patch_msg (self, obj); if (file_path && !self->reinit_in_progress && !self->queue_reinit) { const char *fn = (const char*)(file_path+1); strncpy (self->queue_sf2_file_path, fn, 1023); self->queue_sf2_file_path[1023] = '\0'; self->reinit_in_progress = true; int magic = 0x4711; self->schedule->schedule_work (self->schedule->handle, sizeof (int), &magic); } } } else if (ev->body.type == self->midi_MidiEvent && self->initialized && !self->reinit_in_progress) { if (ev->body.size > 3 || ev->time.frames >= n_samples) { continue; } if (ev->time.frames > offset) { fluid_synth_write_float ( self->synth, ev->time.frames - offset, &self->p_ports[FS_PORT_OUT_L][offset], 0, 1, &self->p_ports[FS_PORT_OUT_R][offset], 0, 1); } offset = ev->time.frames; const uint8_t* const data = (const uint8_t*)(ev + 1); fluid_midi_event_set_type (self->fmidi_event, data[0] & 0xf0); fluid_midi_event_set_channel (self->fmidi_event, data[0] & 0x0f); if (ev->body.size > 1) { fluid_midi_event_set_key (self->fmidi_event, data[1]); } if (ev->body.size > 2) { if (0xe0 /*PITCH_BEND*/ == fluid_midi_event_get_type (self->fmidi_event)) { fluid_midi_event_set_value (self->fmidi_event, 0); fluid_midi_event_set_pitch (self->fmidi_event, ((data[2] & 0x7f) << 7) | (data[1] & 0x7f)); } else { fluid_midi_event_set_value (self->fmidi_event, data[2]); } } fluid_synth_handle_midi_event (self->synth, self->fmidi_event); } } if (self->queue_reinit && !self->reinit_in_progress) { self->reinit_in_progress = true; int magic = 0x4711; self->schedule->schedule_work (self->schedule->handle, sizeof (int), &magic); } /* inform the GUI */ if (self->inform_ui) { self->inform_ui = false; inform_ui (self); } if (n_samples > offset && self->initialized && !self->reinit_in_progress) { fluid_synth_write_float ( self->synth, n_samples - offset, &self->p_ports[FS_PORT_OUT_L][offset], 0, 1, &self->p_ports[FS_PORT_OUT_R][offset], 0, 1); } } static void cleanup (LV2_Handle instance) { AFluidSynth* self = (AFluidSynth*)instance; delete_fluid_synth (self->synth); delete_fluid_settings (self->settings); delete_fluid_midi_event (self->fmidi_event); free (self); } /* ***************************************************************************** * LV2 Extensions */ static LV2_Worker_Status work (LV2_Handle instance, LV2_Worker_Respond_Function respond, LV2_Worker_Respond_Handle handle, uint32_t size, const void* data) { AFluidSynth* self = (AFluidSynth*)instance; if (size != sizeof (int)) { return LV2_WORKER_ERR_UNKNOWN; } int magic = *((const int*)data); if (magic != 0x4711) { return LV2_WORKER_ERR_UNKNOWN; } self->initialized = load_sf2 (self, self->queue_sf2_file_path); if (self->initialized) { fluid_synth_all_notes_off (self->synth, -1); fluid_synth_all_sounds_off (self->synth, -1); self->panic = false; // boostrap synth engine. float l[1024]; float r[1024]; fluid_synth_write_float (self->synth, 1024, l, 0, 1, r, 0, 1); } respond (handle, 1, ""); return LV2_WORKER_SUCCESS; } static LV2_Worker_Status work_response (LV2_Handle instance, uint32_t size, const void* data) { AFluidSynth* self = (AFluidSynth*)instance; if (self->initialized) { strcpy (self->current_sf2_file_path, self->queue_sf2_file_path); } else { self->current_sf2_file_path[0] = 0; } self->reinit_in_progress = false; self->inform_ui = true; self->queue_reinit = false; return LV2_WORKER_SUCCESS; } static LV2_State_Status save (LV2_Handle instance, LV2_State_Store_Function store, LV2_State_Handle handle, uint32_t flags, const LV2_Feature* const* features) { AFluidSynth* self = (AFluidSynth*)instance; if (strlen (self->current_sf2_file_path) == 0) { return LV2_STATE_ERR_NO_PROPERTY; } LV2_State_Map_Path* map_path = NULL; for (int i = 0; features[i]; ++i) { if (!strcmp (features[i]->URI, LV2_STATE__mapPath)) { map_path = (LV2_State_Map_Path*) features[i]->data; } } if (!map_path) { return LV2_STATE_ERR_NO_FEATURE; } char* apath = map_path->abstract_path (map_path->handle, self->current_sf2_file_path); store (handle, self->afs_sf2file, apath, strlen (apath) + 1, self->atom_Path, LV2_STATE_IS_POD); return LV2_STATE_SUCCESS; } static LV2_State_Status restore (LV2_Handle instance, LV2_State_Retrieve_Function retrieve, LV2_State_Handle handle, uint32_t flags, const LV2_Feature* const* features) { AFluidSynth* self = (AFluidSynth*)instance; if (self->reinit_in_progress || self->queue_reinit) { lv2_log_warning (&self->logger, "a-fluidsynth.lv2: sf2 load already queued.\n"); return LV2_STATE_ERR_UNKNOWN; } size_t size; uint32_t type; uint32_t valflags; const void* value = retrieve (handle, self->afs_sf2file, &size, &type, &valflags); if (value) { strncpy (self->queue_sf2_file_path, value, 1023); self->queue_sf2_file_path[1023] = '\0'; self->queue_reinit = true; } return LV2_STATE_SUCCESS; } static const void* extension_data (const char* uri) { static const LV2_Worker_Interface worker = { work, work_response, NULL }; static const LV2_State_Interface state = { save, restore }; if (!strcmp (uri, LV2_WORKER__interface)) { return &worker; } else if (!strcmp (uri, LV2_STATE__interface)) { return &state; } return NULL; } static const LV2_Descriptor descriptor = { AFS_URN, instantiate, connect_port, NULL, run, deactivate, cleanup, extension_data }; #undef LV2_SYMBOL_EXPORT #ifdef _WIN32 # define LV2_SYMBOL_EXPORT __declspec(dllexport) #else # define LV2_SYMBOL_EXPORT __attribute__ ((visibility ("default"))) #endif LV2_SYMBOL_EXPORT const LV2_Descriptor* lv2_descriptor (uint32_t index) { switch (index) { case 0: return &descriptor; default: return NULL; } }