/* * Copyright (C) 2010-2015 Paul Davis * Copyright (C) 2010 Carl Hetherington * Copyright (C) 2015-2017 Robin Gareus * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef __pbd_property_list_h__ #define __pbd_property_list_h__ #include #include "pbd/libpbd_visibility.h" #include "pbd/property_basics.h" class XMLNode; namespace PBD { /** A list of properties, mapped using their ID */ class LIBPBD_API PropertyList : public std::map { public: PropertyList (); PropertyList (PropertyList const &); virtual ~PropertyList(); void get_changes_as_xml (XMLNode*); void invert (); /** Add a property (of some kind) to the list. * * Used when * constructing PropertyLists that describe a change/operation. */ bool add (PropertyBase* prop); /** Construct a new Property List * * Code that is constructing a property list for use * in setting the state of an object uses this. * * Defined below, once we have Property */ template bool add (PropertyDescriptor pid, const V& v); protected: bool _property_owner; }; /** Persistent Property List * * A variant of PropertyList that does not delete its * property list in its destructor. Objects with their * own Properties store them in an OwnedPropertyList * to avoid having them deleted at the wrong time. */ class LIBPBD_API OwnedPropertyList : public PropertyList { public: OwnedPropertyList(); /** Add a property to the List * * Classes that own property lists use this to add their * property members to their plists. Note that it takes * a reference argument rather than a pointer like * one of the add() methods in PropertyList. */ bool add (PropertyBase& p); }; } #endif /* __pbd_property_list_h__ */