/* Copyright (C) 2000-2009 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __pbd_base_ui_h__ #define __pbd_base_ui_h__ #include #include #include #include #include #include #include "pbd/libpbd_visibility.h" #include "pbd/crossthread.h" #include "pbd/event_loop.h" /** A BaseUI is an abstraction designed to be used with any "user * interface" (not necessarily graphical) that needs to wait on * events/requests and dispatch/process them as they arrive. * * This implementation starts up a thread that runs a Glib main loop * to wait on events/requests etc. */ class LIBPBD_API BaseUI : public sigc::trackable, public PBD::EventLoop { public: BaseUI (const std::string& name); virtual ~BaseUI(); BaseUI* base_instance() { return base_ui_instance; } Glib::RefPtr main_loop() const { return _main_loop; } Glib::Threads::Thread* event_loop_thread() const { return run_loop_thread; } bool caller_is_self () const { return Glib::Threads::Thread::self() == run_loop_thread; } bool ok() const { return _ok; } static RequestType new_request_type(); static RequestType CallSlot; static RequestType Quit; /** start up a thread to run the main loop */ void run (); /** stop the thread running the main loop (and block * until it exits) */ void quit (); protected: bool _ok; Glib::RefPtr _main_loop; Glib::RefPtr m_context; Glib::Threads::Thread* run_loop_thread; Glib::Threads::Mutex _run_lock; Glib::Threads::Cond _running; /* this signals _running from within the event loop, from an idle callback */ bool signal_running (); /** Derived UI objects can implement thread_init() * which will be called by the event loop thread * immediately before it enters the event loop. */ virtual void thread_init () {}; /** Called when there input ready on the request_channel */ bool request_handler (Glib::IOCondition); void signal_new_request (); void attach_request_source (); /** Derived UI objects must implement this method, * which will be called whenever there are requests * to be dealt with. */ virtual void handle_ui_requests () = 0; private: BaseUI* base_ui_instance; CrossThreadChannel request_channel; static uint64_t rt_bit; int setup_request_pipe (); void main_thread (); }; #endif /* __pbd_base_ui_h__ */